BUILDING · STRUCTURE
Farm
Creates a renewable food source that villagers can plant, gather, and reseed.

Overview
Creates a renewable food source that villagers can plant, gather, and reseed.
Function and access
Creates a renewable food source that villagers can plant, gather, and reseed This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
Practical role and placement
A Farm is a renewable food site: Villagers sow it, gather its food, and can reseed it after harvest. A standard Farm provides 175 food before farming upgrades; a generic Farm can yield 550 food with all farming upgrades in the Imperial Age. Khitans use Pastures instead, so check the civilization’s resource building before assigning workers.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 480
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 1
Function and availability
Creates a renewable food source that villagers can plant, gather, and reseed. Available from: Dark Age; Construction cost: 60 Wood; Build time: 15 seconds; Line of sight: 1. It supports the economy or settlement system named by its role. Placement near the relevant workers, routes, or resource sites reduces wasted movement and exposure.
Building statistics
- Age
- Dark Age
- Cost
- 60 Wood
- Construction time
- 15 seconds
- Hit points
- 480
Building values can vary by edition or scenario.