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THE ENCYCLOPEDIA

Farm

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Farm

Creates a renewable food source that villagers can plant, gather, and reseed.

Farm in Age of Empires II
Farm in Age of Empires II

Overview

Creates a renewable food source that villagers can plant, gather, and reseed.

Function and access

Creates a renewable food source that villagers can plant, gather, and reseed This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Dark Age
  • Cost: 60 Wood
  • Construction time: 15 seconds

Practical role and placement

A Farm is a renewable food site: Villagers sow it, gather its food, and can reseed it after harvest. A standard Farm provides 175 food before farming upgrades; a generic Farm can yield 550 food with all farming upgrades in the Imperial Age. Khitans use Pastures instead, so check the civilization’s resource building before assigning workers.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Creates a renewable food source that villagers can plant, gather, and reseed. Available from: Dark Age; Construction cost: 60 Wood; Build time: 15 seconds; Line of sight: 1. It supports the economy or settlement system named by its role. Placement near the relevant workers, routes, or resource sites reduces wasted movement and exposure.

Building statistics

Cost
60 Wood
Construction time
15 seconds

Building values can vary by edition or scenario.

Also known as
Farm (Age of Empires II)
Focus
Economy · food
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
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