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Steppe Lancer

UNITS · AGE OF EMPIRES II ONLY

UNIT · STABLE

Steppe Lancer

A mounted fighter with an extended melee reach, useful for focused cavalry engagements.

Steppe Lancer in-game unit artwork
Steppe Lancer in-game unit artwork

Overview

A mounted fighter with an extended melee reach, useful for focused cavalry engagements.

Availability and investment

Steppe Lancer becomes available in Castle Age. Its listed production context is Stable. The listed cost is 70 Food, 40 Gold and the training time is 24 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Steppe Lancer reach-and-raid group

    Steppe Lancer: Steppe Lancers use reach and speed to fight from behind the frontline in large groups or raid in smaller packs. Their movement also allows hit-and-run pressure against units that cannot force contact Use a large group at a choke point where several Lancers can attack from behind one another, or split a few into a raid when the opponent’s army is elsewhere. Keep the group moving and combine it with a unit that can hold an enemy formation in place Their value drops when they are surrounded or forced into a counter line. Do not trickle Lancers into a defended fight or send the group into Spearmen without a supporting answer

    Battlefield role and use

    A mounted fighter with an extended melee reach, useful for focused cavalry engagements. Available in the Castle Age. Training cost: 70 Food, 40 Gold. Training time: 24 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    70 Food, 40 Gold
    Training time
    24 seconds
    Range
    1
    Reload time
    2 seconds
    Movement speed
    1.45

    Base values before civilization bonuses or researched technologies.

    Focus
    Reach cavalry
    Signature / category
    Stable
    Release / context
    Core roster
    Region
    Stable
    Classification
    Units
    Ⅱ

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