UNIT · STABLE
Scout cavalry line
Fast mounted units suited to scouting, raiding, and disrupting ranged formations.



Overview
Fast mounted units suited to scouting, raiding, and disrupting ranged formations.
Availability and investment
Scout cavalry line becomes available in Scout Cavalry: Feudal Age · Light Cavalry: Castle Age · Hussar: Imperial Age. Its listed production context is Stable. The listed cost is Scout Cavalry: 80 Food · Light Cavalry: 80 Food · Hussar: 80 Food and the training time is Scout Cavalry: 30 seconds · Light Cavalry: 30 seconds · Hussar: 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Scout Cavalry → Light Cavalry → Hussar
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: Scout Cavalry: 5 · Light Cavalry: 7 · Hussar: 7
- Hit points: Scout Cavalry: 45 · Light Cavalry: 60 · Hussar: 75
- Melee armor: Scout Cavalry: 0 · Light Cavalry: 0 · Hussar: 0
- Pierce armor: Scout Cavalry: 2 · Light Cavalry: 2 · Hussar: 2
- Line of sight: Scout Cavalry: 6 · Light Cavalry: 8 · Hussar: 10
- Reload time: Scout Cavalry: 2 seconds · Light Cavalry: 2 seconds · Hussar: 1.9 seconds
- Movement speed: Scout Cavalry: 1.55 · Light Cavalry: 1.5 · Hussar: 1.5
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
Fast mounted units suited to scouting, raiding, and disrupting ranged formations. Availability across the line: Scout Cavalry: Feudal Age · Light Cavalry: Castle Age · Hussar: Imperial Age. Its upgrade path is Scout Cavalry → Light Cavalry → Hussar. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Upgrade-line comparison
- Cost
- Scout Cavalry: 80 Food · Light Cavalry: 80 Food · Hussar: 80 Food
- Training time
- Scout Cavalry: 30 seconds · Light Cavalry: 30 seconds · Hussar: 30 seconds
- Hit points
- Scout Cavalry: 45 · Light Cavalry: 60 · Hussar: 75
- Melee attack
- Scout Cavalry: 5 · Light Cavalry: 7 · Hussar: 7
- Melee armor
- Scout Cavalry: 0 · Light Cavalry: 0 · Hussar: 0
- Pierce armor
- Scout Cavalry: 2 · Light Cavalry: 2 · Hussar: 2
- Line of sight
- Scout Cavalry: 6 · Light Cavalry: 8 · Hussar: 10
- Reload time
- Scout Cavalry: 2 seconds · Light Cavalry: 2 seconds · Hussar: 1.9 seconds
- Movement speed
- Scout Cavalry: 1.55 · Light Cavalry: 1.5 · Hussar: 1.5
Base values before civilization bonuses or researched technologies.
- Focus
- Light cavalry
- Signature / category
- Stable
- Release / context
- Core roster
- Region
- Stable
- Classification
- Units
upgrade Line: Scout Cavalry → Light Cavalry → Hussar