FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Scout cavalry line

UNITS · AGE OF EMPIRES II ONLY

UNIT · STABLE

Scout cavalry line

Fast mounted units suited to scouting, raiding, and disrupting ranged formations.

Scout Cavalry stage in the Scout cavalry line
Scout Cavalry stage in the Scout cavalry line

Overview

Fast mounted units suited to scouting, raiding, and disrupting ranged formations.

Availability and investment

Scout cavalry line becomes available in Scout Cavalry: Feudal Age · Light Cavalry: Castle Age · Hussar: Imperial Age. Its listed production context is Stable. The listed cost is Scout Cavalry: 80 Food · Light Cavalry: 80 Food · Hussar: 80 Food and the training time is Scout Cavalry: 30 seconds · Light Cavalry: 30 seconds · Hussar: 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

Battlefield role and use

Fast mounted units suited to scouting, raiding, and disrupting ranged formations. Availability across the line: Scout Cavalry: Feudal Age · Light Cavalry: Castle Age · Hussar: Imperial Age. Its upgrade path is Scout Cavalry → Light Cavalry → Hussar. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.

Upgrade-line comparison

Training time
Scout Cavalry: 30 seconds · Light Cavalry: 30 seconds · Hussar: 30 seconds
Reload time
Scout Cavalry: 2 seconds · Light Cavalry: 2 seconds · Hussar: 1.9 seconds
Movement speed
Scout Cavalry: 1.55 · Light Cavalry: 1.5 · Hussar: 1.5

Base values before civilization bonuses or researched technologies.

Signature / category
Stable
Release / context
Core roster
Region
Stable
Classification
Units

upgrade Line: Scout Cavalry → Light Cavalry → Hussar

Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.