UNIT · STABLE
Elite Battle Elephant
An upgraded elephant fighter with improved staying power and attack.


Overview
An upgraded elephant fighter with improved staying power and attack.
Availability and investment
Elite Battle Elephant becomes available in Imperial Age. Its listed production context is Stable. The listed cost is 100 Food, 70 Gold and the training time is 24 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 300
- Melee armor: 1
- Pierce armor: 3
- Line of sight: 8
- Reload time: 2 seconds
- Movement speed: 0.9
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Armor class: Elephant Units
- Elite Battle Elephant deals +7 bonus damage to units in the All Buildings class
- Elite Battle Elephant deals +7 bonus damage to units in the Stone Defense class
Related unit plan: Elite Battle Elephant late-game mass
Elite Battle Elephant: Elite Battle Elephants gain their best value in a concentrated formation: durability and trample damage improve as more units join the melee. Use them to hold the center of a fight or break a defended position when the economy can sustain their food cost Gather a group before crossing into enemy territory, then pair it with ranged or infantry support to remove counters that attack from a distance. Choose a direct objective where the Elephants can make contact instead of chasing units across the map. In a population-capped army, their staying power can help maintain a durable frontline Their slow movement leaves them vulnerable to kiting, while Pikemen, Monks, Mamelukes, and Flaming Camels can punish an unsupported mass. The high food demand competes with Villager production, so add Elephants only after the economy can keep the rest of the army active
Battlefield role and use
An upgraded elephant fighter with improved staying power and attack. Available in the Imperial Age. Training cost: 100 Food, 70 Gold. Training time: 24 seconds. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Imperial Age
- Training time
- 24 seconds
- Hit points
- 300
- Reload time
- 2 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.