UNIT · SARACENS
Mameluke
Camel-mounted fighters whose thrown blades deal melee-class damage at range and threaten cavalry.

Overview
Camel-mounted fighters whose thrown blades deal melee-class damage at range and threaten cavalry.
Availability and investment
Mameluke becomes available in Castle Age. Its listed production context is Saracens. The listed cost is 55 Food, 85 Gold and the training time is 23 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 100
- Melee armor: 0
- Pierce armor: 0
- Range: 3
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.4
- Accuracy: 100%
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Camel Units
- Mameluke deals +9 bonus damage to units in the Cavalry class
Related unit plan: Mameluke range-kiting formation
Mameluke: Mamelukes combine mobility with a short ranged attack that is effective against cavalry and can pressure infantry without accepting a normal melee engagement. Their high cost makes careful control and target choice essential Keep the group moving along open ground and focus fire on cavalry trying to reach your economy or siege. Use short attacks followed by retreats to preserve the range advantage, and let a cheaper frontline occupy enemy archers before the Mamelukes commit Foot archers and ranged infantry can overwhelm the expensive group, while Teutonic Knights are a poor target. Avoid fighting under fortified fire, and do not spend the gold reserve on Mamelukes if the opponent is not offering worthwhile cavalry targets
Battlefield role and use
Camel-mounted fighters whose thrown blades deal melee-class damage at range and threaten cavalry. Available in the Castle Age. Training cost: 55 Food, 85 Gold. Training time: 23 seconds. This civilization-specific unit is available to the Saracens. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 23 seconds
- Hit points
- 100
- Range
- 3
- Reload time
- 2 seconds
- Movement speed
- 1.4
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Mameluke (Age of Empires II)
- Focus
- Unique unit · Saracens
- Signature / category
- Saracens
- Release / context
- Civilization roster
- Region
- Saracens
- Classification
- Unique units