BUILDING · STRUCTURE
Puerta
A Puerta provides a controlled opening in a wall: allies can pass through while enemies remain blocked. Correct placement preserves friendly movement without leaving an easy path into the base.

Resumen
A Puerta provides a controlled opening in a wall: allies can pass through while enemies remain blocked. Correct placement preserves friendly movement without leaving an easy path into the base.
Función y acceso
PUERTAS let allied unidades cross a defensive wall without opening the entire perimeter. Place them where villagers and military unidades naturally need to travel, then orient them to connect controlled spaces. Avoid placing a Puerta where a raid can reach it unseen, and make sure nearby wall segments form a continuous line. (asentamiento, edificios, production edificios, edificios)
- Available: Edad Feudal
- Cost: 30 Piedra
- Construction time: 70 segundos
Resistencia y papel en batalla
Use the listed values to understand the structure's durability and possible defensive role. Scenario objects and cosmetic variants may not function like estándar constructible edificios. (acuartelar, ataque, edificios)
- Puntos de resistencia by Age: Edad Feudal: 1,650 · Edad de los Castillos: 2,750 · Edad Imperial: 2,750
- Armadura cuerpo a cuerpo: 6
- Armadura contra proyectiles: 6
- Campo de visión: 6
Function and availability
The estándar Puerta is available from the Edad Feudal. It costs 30 Piedra, takes 70 segundos to build and has a listed campo de visión of 6. It passes allied unidades while blocking enemies, so use it to preserve a controlled route through walls. Check its alignment and nearby wall continuity, especially when closing a large perimeter under time pressure. (Edad Feudal, Piedra, Campo de visión, unidades)
Estadísticas del edificio
- Age
- Edad Feudal
- Cost
- 30 Piedra
- Construction time
- 70 segundos
- Puntos de resistencia by Age
- Edad Feudal: 1,650 · Edad de los Castillos: 2,750 · Edad Imperial: 2,750
Building values can vary by edition or scenario.
- También conocido como
- Puerta (Age of Empires II)
- Enfoque
- Defense · access control
- Elemento distintivo / categoría
- Construction & function
- Edición / contexto
- Core roster
- Región
- Structure
- Clasificación
- Edificios