UNIT · CASTLE
Trebuchet
A long-range counter-fortification engine that must deploy before firing.


Overview
A long-range counter-fortification engine that must deploy before firing.
Availability and investment
Trebuchet becomes available in Imperial Age. Its listed production context is Castle. The listed cost is 200 Wood, 200 Gold and the training time is 50 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 200
- Hit points: 150
- Melee armor: 2
- Pierce armor: 8
- Ranged attack: 200
- Range: 16
- Line of sight: 19
- Reload time: 10 seconds
- Movement speed: 0.8
- Accuracy: 80%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Trebuchet deals +250 bonus damage to units in the All Buildings class
Battlefield role and use
A long-range counter-fortification engine that must deploy before firing. Available in the Imperial Age. Training cost: 200 Wood, 200 Gold. Training time: 50 seconds. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Imperial Age
- Training time
- 50 seconds
- Hit points
- 150
- Ranged attack
- 200
- Range
- 16
- Reload time
- 10 seconds
- Movement speed
- 0.8
- Accuracy
- 80%
Base values before civilization bonuses or researched technologies.