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01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Trebuchet

UNITS · AGE OF EMPIRES II ONLY

UNIT · CASTLE

Trebuchet

A long-range counter-fortification engine that must deploy before firing.

Trebuchet in-game unit artwork
Trebuchet in-game unit artwork

Overview

A long-range counter-fortification engine that must deploy before firing.

Availability and investment

Trebuchet becomes available in Imperial Age. Its listed production context is Castle. The listed cost is 200 Wood, 200 Gold and the training time is 50 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    A long-range counter-fortification engine that must deploy before firing. Available in the Imperial Age. Training cost: 200 Wood, 200 Gold. Training time: 50 seconds. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.

    Base unit statistics

    Cost
    200 Wood, 200 Gold
    Training time
    50 seconds
    Ranged attack
    200
    Range
    16
    Reload time
    10 seconds
    Movement speed
    0.8

    Base values before civilization bonuses or researched technologies.

    Focus
    Siege · long range
    Signature / category
    Castle
    Release / context
    Core roster
    Region
    Castle
    Classification
    Units
    Ⅱ

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