UNIT · CASTLE
Traction Trebuchet
A Chronicles siege engine that uses a traction crew to hurl projectiles at a distance.


Overview
A Chronicles siege engine that uses a traction crew to hurl projectiles at a distance.
Availability and investment
Traction Trebuchet becomes available in Imperial Age. Its listed production context is Castle. The listed cost is 175 Wood, 210 Gold and the training time is 70 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 115
- Melee armor: 1
- Pierce armor: 8
- Range: 14
- Line of sight: 18
- Reload time: 11 seconds
- Movement speed: 0.57
- Accuracy: 30%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Armor class: Ram
- Traction Trebuchet deals +230 bonus damage to units in the All Buildings class
Related unit plan: Traction Trebuchet long-range siege plan
Traction Trebuchet: Traction Trebuchets provide the Three Kingdoms with long-range pressure against buildings when other major siege options are unavailable. They can fire without the usual unpacking pause, but do not deal splash damage and may prioritize units in range Bring a protecting army to establish vision and clear enemy troops near the target. Keep the Trebuchets behind the frontline, manually focus the building that blocks progress, and relocate when the opponent approaches. Use them to maintain siege pressure while the army secures the ground in front The siege is vulnerable without protection and can waste shots on nearby units if left unattended. Do not expect one Trebuchet to clear a defended base or send it ahead of the army
Battlefield role and use
A Chronicles siege engine that uses a traction crew to hurl projectiles at a distance. Available in the Imperial Age. Training cost: 175 Wood, 210 Gold. Training time: 70 seconds. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Imperial Age
- Training time
- 70 seconds
- Hit points
- 115
- Range
- 14
- Reload time
- 11 seconds
- Movement speed
- 0.57
- Accuracy
- 30%
Base values before civilization bonuses or researched technologies.