GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Counter transition

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · BATTLE STRATEGY

Counter transition

When an opponent changes unit type to answer your army, begin producing the appropriate counter before the new force grows large. Preserve enough of your existing army to stay safe while edificios and research come online. (Fortaleza, production edificios)

Unit type (Age of Empires II) image for Age of Empires II
Related game artwork: Unit types

Resumen

When an opponent changes unit type to answer your army, begin producing the appropriate counter before the new force grows large. Preserve enough of your existing army to stay safe while edificios and research come online. (Fortaleza, production edificios)

How to execute the plan

Confirm the opponent's main unit and its supporting line, then add the production building and counter that answer the actual threat. Move vulnerable troops to safety while the first counter wave trains; surviving unidades can screen the transition, raid exposed workers, or protect the new production. Fortaleza scouting so the response matches the army rather than a single sighting. (unidades)

Risks and response

A handful of counter unidades may not change the fight immediately, and the opponent can switch again. Avoid reacting to one isolated unit, fortaleza the original force alive while new production ramps up, and reassess after each scouting pass. Stop reinforcing a line that has become an expensive liability instead of continuing simply because it already has upgrades. (unidades)

Enfoque
Battle strategy
Elemento distintivo / categoría
How it works
Edición / contexto
Age of Empires II system
Región
Battle strategy
Clasificación
Estrategias de combate
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.