GUIDE · HERRAMIENTAS DE CREACIÓN
Editor de escenario
The Editor de escenario builds custom maps and missions by placing terrain, unidades, edificios, and players, then defining objetivos and events. Its triggers can change starting forces, construction rules, reinforcements, and victory conditions.

Resumen
The Editor de escenario builds custom maps and missions by placing terrain, unidades, edificios, and players, then defining objetivos and events. Its triggers can change starting forces, construction rules, reinforcements, and victory conditions.
What the editor controls
The Editor de escenario lets creators place terrain, unidades, edificios, players, and objects, then define objetivos and events through triggers. A custom map can alter starting forces, disable ordinary construction, award reinforcements, or use a victory condition different from Mapa aleatorio. The briefing and objetivos are part of the scenario's rules, not just background text. (unidades, edificios, Mapa aleatorio)
Reading and building escenarios
When playing a custom mission, read the starting inventory and explicit objetivos before following a estándar build order. When creating one, test desencadenador order, valid starting positions, and whether the victory condition can actually be reached. Editor-only and campaign objects may not follow estándar skirmish statistics, so do not treat every scenario object as an ordinary production option.
- También conocido como
- Editor de escenario (Age of Empires II)
- Enfoque
- Herramientas de creación
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Herramientas de creación
- Clasificación
- Game systems