Aztec Chief
Aztec Chief is a campaign-only Aztec heavy infantry unit introduced in the Temples of the Aztec scenario of Act I: Blood. It is inexpensive, has high hit points and 40% hand resistance, making it a frontline distraction that can protect more valuable ranged troops.

Recorded values
- Durability & mobility
- 450 hit points · 40% hand resistance · 4.5 speed · 14 line of sight
- Hand attack
- 12 damage · 1.5 attack interval
- Siege attack
- 14 damage · 6 range · 3.0 attack interval
Role, availability & values
An Aztec Chief costs 35 Food and 40 Wood, has 450 hit points and speed 4.5, and uses one population in the recorded profile. Its 12-damage hand attack strikes every 1.5 seconds; a 14-damage siege attack reaches six range every three seconds. The unit is not part of a standard multiplayer Aztec production roster.
Matchup & timing
Use Aztec Chiefs to absorb hand attacks or distract enemy units while ranged troops deal damage. Their hand resistance helps against close combat, but they can be evaded or shot down by ranged units. Keep them between the enemy and valuable ranged forces, and do not send them alone after mobile targets that can choose when to fight.
A disposable front line for the scenario army
The Aztec Chief’s role is to create time and space for more valuable ranged units. Its 450 hit points and 40% hand resistance let it remain in contact with hand attackers, while its 4.5 speed makes it slower than cavalry. Use it to draw attention or hold a target, then let ranged units take advantage of the opening. Its campaign-only access and low resource cost make it a scenario tool, not a unit to include in ordinary Aztec multiplayer plans.