AGE OF EMPIRES III ENCYCLOPEDIA

Buildings

Economic, military and defensive structures.

Find a subject

BROWSE BY TOPIC
INDEX

Buildings

132 entries
A Mine of Unknown Origin
Buildings · Definitive Edition (2020)

A Mine of Unknown Origin

A Mine of Unknown Origin is a special scenario building that generates Coin automatically and can be constructed by the Unknown Miner. It is separate from the ordinary mines placed on random maps, and its access and construction rules are controlled by the scenario.

Academy
Buildings · Definitive Edition — The Baltic Powers (2026)

Academy

Academy is a Revolution building for Prussia and German Confederation that supports healing units, Spies and research. It also generates Experience automatically.

Agra Fort
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Agra Fort

Agra Fort is an Indian Wonder that advances the civilization and becomes a defensive and military production structure. Its age-up reward supplies Sepoys or Gurkhas, and the Fort can train Barracks units and receive eligible Home City shipments.

American Citadel
Buildings · Definitive Edition — Knights of the Mediterranean

American Citadel

American Citadel is a building used by All from Commerce Age. It attacks nearby enemies * Trains infantry, healers and artillery * Receives Home City shipments.

Arsenal
Buildings · Original game (2005); also in Definitive Edition

Arsenal

The Arsenal is a military support building that researches equipment and combat improvements in the original game and Definitive Edition. Its technologies can strengthen infantry, cavalry, artillery or the economy supporting those units.

Artillery Foundry
Buildings · Original game (2005); also in Definitive Edition

Artillery Foundry

The Artillery Foundry produces and upgrades siege units and artillery. It opens a response to fortifications and large infantry groups, with some European civilizations gaining access earlier.

Athos Monastery
Buildings · Definitive Edition — Knights of the Mediterranean

Athos Monastery

Athos Monastery is an Exploration Age building available through the House of Phanar palace system. It combines healing-unit production, unique research and automatic Coin income, linking support for the army with a continuing economic benefit.

Baker
Buildings · The WarChiefs campaign scenery

Baker

Baker is a scripted Black Family Estate building that represents a bakery in campaign presentation. It is not a standard building available from the player’s construction menu.

Bank
Buildings · Original game (2005); also in Definitive Edition

Bank

The Bank produces Coin automatically, giving the Dutch an economy that does not require assigning workers to a mine. Other civilizations gain access through specific revolutions or cards.

Barn
Buildings · The WarChiefs campaign scenery

Barn

Barn is a background building associated with the Black Family Estate campaign, rather than a normal economic structure in the faction’s build menu.

Barracks
Buildings · Original game (2005); also in Definitive Edition

Barracks

The Barracks is the standard infantry production building for many Age of Empires III civilizations. It lets the player train and upgrade infantry, but the available roster depends on civilization, Age, expansion and game mode.

Basilica
Buildings · Definitive Edition — Knights of the Mediterranean

Basilica

The Basilica is the Italians’ Church replacement, introduced in Knights of the Mediterranean. It generates 1 Experience per second, receives Home City shipments and queues groups of Papal units as shipments rather than training them in an ordinary unit queue. Its nearby construction-speed effect also benefits land Settlers and Architects.

Battery Tower
Buildings · Definitive Edition — Knights of the Mediterranean

Battery Tower

Battery Tower is a Commerce Age defensive structure used in scenarios and other special setups. It attacks nearby enemy units and can receive eligible Home City shipments, combining local defense with a possible shipment destination.

Blockhouse
Buildings · Original game (2005); also in Definitive Edition

Blockhouse

The Blockhouse combines a small fortification with infantry production. It is the Russian early military hub and appears in several later civilization and revolution rosters, with availability and upgrades varying by faction.

Capitol
Buildings · Original game (2005); also in Definitive Edition

Capitol

The Capitol is a late-game European government building available in the Imperial Age in the original game and Definitive Edition. It provides powerful empire-wide technologies rather than ordinary military production.

Caravanserai
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Caravanserai

Caravanserai is an Indian cavalry production building available from the Commerce Age. It trains and upgrades mounted units from the Indian roster, giving the civilization a dedicated way to add mobility alongside its infantry and elephant units.

Castle
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Castle

Castle is the Asian artillery production and defensive building. It attacks nearby enemies, trains and upgrades artillery, and can receive eligible Home City shipments.

Cathedral
Buildings · Definitive Edition (2020)

Cathedral

Cathedral is a support building for the Mexicans and Peruvians. It can retrain the Padre, train Spies, research town and unique technologies, repair nearby buildings and generate Experience automatically.

Charminar Gate
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Charminar Gate

Charminar Gate is an Indian Wonder that advances the civilization while supporting a cavalry-focused plan. Completing it sends Sowars or Mahout Lancers under its reward rules, and the finished structure provides access to Mansabdar units.

Cherokee War Hut
Buildings · Original game (2005); also in Definitive Edition

Cherokee War Hut

The Cherokee War Hut is a Native settlement defensive building available through Cherokee access in the original game and Definitive Edition. It attacks nearby enemies and can garrison eligible units, giving an allied site some protection.

Cherry Orchard
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Cherry Orchard

Cherry Orchard is Japan’s Exploration Age food structure in The Asian Dynasties and Definitive Edition. An Orchard Rickshaw places a 3×3 building that stores 5,000 Food; Settlers gather from that finite reserve, with room for up to 28 gatherers. The structure cannot be destroyed, but its food can be exhausted, so it supports a Japanese economy without acting as an infinite or renewable food source.

Church
Buildings · Original game (2005); also in Definitive Edition

Church

The Church is a European religious and technology building whose options vary by civilization. It can unlock military, economic or shipment-related research, and several civilizations use a named equivalent such as the Basilica, Hospital or Cathedral. As a result, “build a Church” does not describe the same technology tree for every faction.

Command Center
Buildings · Definitive Edition — Knights of the Mediterranean

Command Center

Command Center is a universal central building for worker production, Age advancement, Home City shipments and hero ransom. Its available age-up and ultimate-technology functions vary by civilization.

Command Post
Buildings · Original game (2005); also in Definitive Edition

Command Post

The Command Post is a campaign and Scenario Editor defensive structure rather than a standard multiplayer building. It protects a designated mission position and may also interact with the scenario’s shipment or reinforcement rules.

Commandery
Buildings · Definitive Edition — Knights of the Mediterranean

Commandery

The Commandery is a Maltese defensive portal that attacks nearby enemies and trains Order units. It can also improve nearby Villager gathering when the Wignacourt Construction Home City Card is active.

Community Plaza
Buildings · The WarChiefs (2006); also in Definitive Edition

Community Plaza

The Community Plaza is a support building used by the Aztecs, Haudenosaunee and Lakota. Villagers assigned to the Plaza perform ceremonies that can summon units, improve the army, heal idle troops or provide other civilization-specific effects.

Confucian Academy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Confucian Academy

Confucian Academy is a Chinese Wonder that advances the civilization and supports both infantry and siege. Its completion sends Chu Ko Nu or Arquebusiers, while the building automatically trains Flying Crows over time.

Consulate
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Consulate

The Consulate is the diplomatic building used by China, India and Japan in The Asian Dynasties and Definitive Edition. It spends Export to establish relations with a foreign power and unlock that ally’s units, technologies, shipments or civilization bonus.

Corral
Buildings · The WarChiefs (2006); also in Definitive Edition

Corral

Corral is the Commerce Age cavalry production building for the Haudenosaunee and Lakota. It gives both civilizations access to their mounted unit lines, but the available units and improvements differ between the two rosters.

Customs House
Buildings · Definitive Edition — The Baltic Powers (2026)

Customs House

The Danish Customs House is a unique economic building introduced in The Baltic Powers for Definitive Edition. It turns the shipment system into a continuing source of Danish income and gives access to Danish shipment-related technologies.

Depot
Buildings · Definitive Edition — Knights of the Mediterranean

Depot

The Depot is a Maltese support building from Knights of the Mediterranean in Definitive Edition. It improves the rate of fire of nearby friendly units and buildings, adding value when several parts of the army operate together.

Dock
Buildings · Original game (2005); also in Definitive Edition

Dock

The Dock is the shoreline hub for ship production and naval research. It costs 200 Wood, has 2,500 hit points, and can garrison up to 20 Fishing Boats, Canoes and related craft. Its value depends on usable water: it can turn Fish and Whales into an economy, launch warships or support a transport plan.

Dojo
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Dojo

Dojo is a Japanese Fortress Age building that automatically trains Japanese infantry or cavalry. Its role is a continuing source of army units rather than a standard building where each individual unit is manually queued.

Dry Dock
Buildings · Definitive Edition — The Baltic Powers (2026)

Dry Dock

The Dry Dock is a Danish naval support building introduced in The Baltic Powers for Definitive Edition. It expands the Danes’ ability to establish and support a coastal economy and fleet.

Estate
Buildings · Original game (2005); also in Definitive Edition

Estate

Estate is a renewable Coin-gathering building for civilizations that use this structure. Settlers work at it to produce Coin, giving the economy an alternative when nearby deposits are depleted or unsafe. Estates take Wood and construction time, so the transition exchanges immediate military resources for a continuing source.

Factory
Buildings · Original game (2005); also in Definitive Edition

Factory

The Factory is a powerful Industrial Age economic structure, usually delivered by a Home City shipment and built by a Factory Wagon. It can automatically gather Food, Wood or Coin, or produce a civilization-specific heavy artillery unit. Its 5,000 hit points make it durable, but its limited access and high strategic value make placement important.

Farm
Buildings · The WarChiefs (2006); also in Definitive Edition

Farm

The Native American Farm is a renewable Food building available to the Native American civilizations in The WarChiefs and Definitive Edition. It supports long-term gathering and livestock features that differ from a European Mill or Asian Rice Paddy.

Feed Store
Buildings · The WarChiefs (2006); also in Definitive Edition

Feed Store

Feed Store is a campaign structure in the Black Family Estate setting of The WarChiefs. It belongs to that mission’s scripted resource economy, not to the standard Farm, Mill or livestock options in ordinary civilization play.

Field
Buildings · Definitive Edition — The African Royals

Field

The Field is an African economic building introduced in The African Royals for Definitive Edition. It provides an infinite Food or Coin source, allowing the player to shift the economy toward the resource the army currently needs.

Field Hospital
Buildings · Original game (2005); also in Definitive Edition

Field Hospital

Field Hospital is a special support building in Age of Empires III that heals nearby injured units and trains Surgeons. Its access depends on the card or scenario that provides it, so it is not a universal early-game building.

Fire Pit
Buildings · The WarChiefs (2006); replaced by the Community Plaza in Definitive Edition

Fire Pit

The Fire Pit was the shared dance building for the Aztecs, Iroquois and Sioux in The WarChiefs. Villagers, and Aztec Warrior Priests, could be assigned to dances that granted bonuses or enabled Big Button technologies. Definitive Edition replaced it with the Community Plaza, so the two names belong to different versions of the Native American system.

Fish Trap
Buildings · Definitive Edition — The Baltic Powers (2026)

Fish Trap

A Fish Trap is a buildable water-based Food source. Fishing Ships place it so the fishing economy can continue after nearby natural fish stocks are depleted. In the Definitive Edition update accompanying The Baltic Powers, Fish Traps became available to all civilizations; older version rules may differ.

Fixed Gun
Buildings · Definitive Edition — Knights of the Mediterranean

Fixed Gun

Fixed Gun refers to two different Age of Empires III objects. The player-built Maltese Fixed Gun was introduced in Definitive Edition: Knights of the Mediterranean as stationary artillery for holding a lane, coastline or approach. Campaign and Scenario Editor Fixed Guns are separate emplacements with mission-defined access and values.

Folwark
Buildings · Definitive Edition — The Baltic Powers (2026)

Folwark

The Folwark is the Polish agricultural building introduced in The Baltic Powers for Definitive Edition, where it replaces the ordinary Mill. It supports the population while extending the value of the Polish food economy.

Fort
Buildings · Original game (2005); also in Definitive Edition

Fort

The Fort is a strong defensive and military structure that can receive eligible Home City shipments and support production. Its long-range attacks help secure an area, but dedicated siege can make it a costly target if it is left without field support.

Fort Tower
Buildings · The WarChiefs (2006); also in Definitive Edition

Fort Tower

Fort Tower names two unconstructible defensive structures used in Age of Empires III campaigns and the Scenario Editor. Unlike Outposts, they cannot receive Home City shipments or reveal Stealthed units; their weapon and appearance depend on the scenario variant.

Fountain of Youth
Buildings · Original game campaign and Scenario Editor object

Fountain of Youth

The Fountain of Youth is a campaign landmark associated with the original Age of Empires III story. It is an objective or scenery object in scripted missions, not a Town Center or economic building for ordinary matches.

Gate
Buildings · Original game (2005); also in Definitive Edition

Gate

A Gate is a movable opening in a Wall line that prevents enemy passage while allowing friendly units through. It preserves a route for the player’s army without leaving the whole defensive perimeter open.

Golden Pavilion
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Golden Pavilion

Golden Pavilion is a Japanese Wonder selected for an age advance. It sends Yumi Archers, improves the statistics of land military units and provides access to advanced Arsenal technologies, combining an immediate force with continuing military support.

Granary
Buildings · Definitive Edition — The African Royals

Granary

The African Granary is an economic building introduced with The African Royals for Definitive Edition. It supports nearby Food gathering and attracts huntable animals, making its placement part of the African economy’s map plan.

Great Buddha
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Great Buddha

Great Buddha is a Japanese Wonder that advances the civilization and sends Naginata Riders together with an Orchard Rickshaw. Its reward adds cavalry and a mobile Orchard-related builder to the new Age.

Gunpowder Stores
Buildings · The Asian Dynasties campaign and Scenario Editor object

Gunpowder Stores

Gunpowder Stores are explosive scenario objects used in selected Age of Empires III missions. They cannot be trained or constructed in a standard economy. Their blast behavior is controlled by scenario setup, so destruction does not always cause ordinary area damage.

Hacienda
Buildings · Definitive Edition (2020)

Hacienda

The Hacienda is a Mexican and Spanish economic building in Definitive Edition. It can produce Food or Coin, support livestock and, with the relevant cards, train units automatically or receive Home City shipments.

Hospital
Buildings · Definitive Edition — Knights of the Mediterranean

Hospital

The Hospital is the Maltese Barracks replacement. It trains and upgrades Maltese infantry while healing nearby idle friendly units, combining military production with a field-support role.

House
Buildings · Original game (2005); also in Definitive Edition

House

A House provides population capacity for civilizations that use the standard housing building. If the population cap is reached, new units cannot be trained until space is added or units are lost, so housing is part of production planning.

Huari Stronghold
Buildings · Original game (2005); also in Definitive Edition

Huari Stronghold

Huari Stronghold is a tower building available in the Age of Empires III Scenario Editor. It attacks nearby enemies and can garrison up to 20 Villagers or Homestead Wagons; it is not a standard Inca building in random-map matches.

Hut
Buildings · Definitive Edition — The African Royals

Hut

Hut is the African housing and levy building introduced with The African Royals for Definitive Edition. It provides population capacity and lets African civilizations train Levied Spearmen and Levied Bowmen, linking housing with a limited military option.

Irish Confederates
Buildings · Definitive Edition — The Baltic Powers (2026)

Irish Confederates

Irish Confederates is a capturable, invulnerable building in the Definitive Edition War of the Three Kingdoms Historical Map. It supplies 15 population, generates 0.7 Experience per second and trains a small Irish roster.

Kallanka
Buildings · Definitive Edition (2020)

Kallanka

The Kallanka is an Inca Fortress Age military building in Age of Empires III: Definitive Edition. It trains Bolas Warriors, Huaracas and Macemen, receives Home City shipments, provides population and shelters units while reducing their population use.

Kancha House
Buildings · Definitive Edition (2020)

Kancha House

The Kancha House is Inca housing that also produces Food automatically. It lets the Inca expand population while adding passive income instead of using the ordinary House model.

Karni Mata
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Karni Mata

Karni Mata is an Indian Wonder that advances the civilization and sends Food, Wood and Coin when completed. It is the resource-focused choice among the Indian Wonders recorded in the game data.

Lavra Monastery
Buildings · Definitive Edition — The Baltic Powers (2026)

Lavra Monastery

Lavra Monastery is a Cossack Hetmanate Revolution building introduced with The Baltic Powers. It supports the revolutionary army with healing, access to Spies and unique technologies while also generating resources and passively adding Experience. Its value therefore depends on keeping the structure active and protected for the remaining match.

Lighthouse
Buildings · Definitive Edition — The Baltic Powers

Lighthouse

Lighthouse is a capturable map building introduced with The Baltic Powers for Age of Empires III: Definitive Edition. Its purpose is to help players spot maritime activity around the map. It is a map-control objective rather than an ordinary structure that Villagers add to a standard civilization build order.

Livestock Market
Buildings · Definitive Edition — The African Royals

Livestock Market

The Livestock Market is an African economic building used to obtain and manage livestock. Animals can be fattened over time and later provide Food, creating a delayed return that competes with immediate gathering.

Livestock Pen
Buildings · Original game (2005); also in Definitive Edition

Livestock Pen

The Livestock Pen is an Exploration Age economic building that turns herdable animals into a delayed Food reserve. Animals fatten on their own, but assigning them to the Pen greatly shortens the wait before villagers can harvest their accumulated Food. The building costs 150 Wood, takes 20 seconds to construct, has 1,200 hit points and 10 line of sight, and occupies a 3-by-3 footprint. It trains Sheep; the Ranching or Llama Ranching Home City Card enables additional animal options where the civilization has access to them.

Livonian Bishopric
Buildings · Definitive Edition — The Baltic Powers (2026)

Livonian Bishopric

Livonian Bishopric is a named military production site associated with The Baltic Powers content in Definitive Edition. It is a special mode or scenario structure, not a routine Church or production building in the standard civilization tree.

Lombard
Buildings · Definitive Edition — Knights of the Mediterranean

Lombard

The Lombard is an Italian economic building introduced in Knights of the Mediterranean for Definitive Edition. It converts stored resources over time and can train outlaw and mercenary units, linking Italy’s economy to its flexible military roster.

Longhouse
Buildings · The WarChiefs (2006); also in Definitive Edition

Longhouse

The Longhouse is the Haudenosaunee replacement for a standard House. It supports 15 population and can research selected military technologies through Home City access, allowing housing to contribute to the civilization’s development as well as its army capacity.

Mango Grove
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Mango Grove

Mango Grove is a special map or scenario resource site that supplies a limited amount of Wood. It appears in Asian and later Definitive Edition content and is distinct from a trainable military unit or general-purpose building.

Manor House
Buildings · Original game (2005); also in Definitive Edition

Manor House

The Manor House is the British population building and a defining part of the British economy. Each completed Manor adds population capacity and grants a Settler, so a housing investment also expands worker production.

Market
Buildings · Original game (2005); also in Definitive Edition

Market

The Market trades resources and researches economic upgrades. It lets players adjust resource balance and improve gathering, but each improvement costs resources that could otherwise fund units or age advancement.

Meeting House
Buildings · Original game (2005); also in Definitive Edition

Meeting House

Meeting House is a Commerce Age building in the United States civilization. It trains Surgeons and Spies, researches town and unique technologies, and generates Experience automatically, giving it both support and progression functions.

Mercenary Camp
Buildings · Definitive Edition — Knights of the Mediterranean

Mercenary Camp

Mercenary Camp is a German Fortress Age building for recruiting Outlaws and Mercenaries. It also provides a small passive Coin trickle, joining special-unit access with a continuing economic benefit.

Mill
Buildings · Original game (2005); also in Definitive Edition

Mill

The Mill is a renewable Food gathering building used by civilizations with access to the standard European-style farm economy. Settlers work at it instead of exhausting a finite hunt.

Minster
Buildings · Definitive Edition — The Baltic Powers (2026)

Minster

The Minster is an invulnerable capture objective on the War of the Three Kingdoms historical map in The Baltic Powers. It generates 0.36 Food, 0.24 Wood and 0.24 Coin per second for its owner, supports 20 population, and is required to win the scenario. It is not a normal structure that workers can build or siege down.

Monastery
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Monastery

Monastery is an Asian building for recruiting Outlaws and Mercenaries, researching Monk technologies and generating Experience automatically. Its exact roster and value vary among the Asian civilizations.

Mosque
Buildings · Original game (2005); also in Definitive Edition

Mosque

The Mosque is the Ottoman religious and research building in the original game and Definitive Edition, with additional access for selected Hausa, map or campaign setups. For the Ottomans it improves their distinctive Yörük economy as well as training healers and researching technologies.

Mountain Monastery
Buildings · Definitive Edition — The African Royals

Mountain Monastery

Mountain Monastery is the Ethiopian hub for Abun production, alliance technologies, Coin and Influence income. With the Timkat effect, nearby friendly units and buildings also receive a hit point increase.

Native Embassy
Buildings · Original game (2005); also in Definitive Edition

Native Embassy

The Native Embassy trains allied Native units and lets a civilization spend resources on a map’s Minor civilization roster. Available choices depend on the settlement alliance and on which civilization is using the building.

Nobles' Hut
Buildings · The WarChiefs (2006); also in Definitive Edition

Nobles' Hut

Nobles’ Hut is an Aztec Fortress Age military building for training and upgrading Aztec noble infantry. It also attacks nearby enemies and receives eligible Home City shipments.

Ossuary
Buildings · Original game campaign content; scenario object in Definitive Edition

Ossuary

The Ossuary is a large Circle of Ossus structure used in the original game’s final campaign act. It belongs to a scenario faction and is not a normal building that a skirmish player can add to a technology tree.

Outpost
Buildings · Original game (2005); also in Definitive Edition

Outpost

The Outpost is an Exploration Age defensive tower that attacks nearby enemies and can receive Home City shipments. It costs 250 Wood, has 2,000 hit points and a limit of seven in the standard profile. Its range and garrison let it protect workers or a route, but siege can destroy it if the army leaves it unsupported.

Palace
Buildings · Definitive Edition — The African Royals

Palace

Palace is a building used by Africans from Commerce Age. It attacks nearby enemies * Trains artillery and mercenaries * Receives Home City shipments.

Parliamentarians
Buildings · Definitive Edition — The Baltic Powers (2026)

Parliamentarians

Parliamentarians is an invulnerable capturable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a scenario-specific military roster. Two neutral Parliamentarians begin north of the Minster.

Porcelain Tower
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Porcelain Tower

Porcelain Tower is a Chinese Wonder selected during an age advance. It generates a chosen resource over time, so its reward is a continuing economic stream rather than a single delivery of units or resources.

Port
Buildings · Definitive Edition — The African Royals

Port

Port is the African naval production building used by Ethiopians and Hausa. It trains ships and researches ship technologies, filling the role that a Dock serves for many other civilizations.

Regent's Castle
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Regent's Castle

Regent’s Castle is a scenario building that garrisons the Regent, attacks nearby enemy units and can receive eligible Home City shipments. It combines a protected objective character with local defense and a possible shipment destination.

Rice Paddy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Rice Paddy

The Rice Paddy is an Asian renewable economy building where Villagers gather either Food or Coin. It lets Asian civilizations move beyond finite Hunts and mines, with access depending on the civilization and release.

Round Church
Buildings · Definitive Edition — The Baltic Powers (2026)

Round Church

The Round Church is a Danish military and economic structure from The Baltic Powers. It combines defensive fire and garrison shelter with healing, Spy training, technologies and an automatic experience trickle.

Royalists
Buildings · Definitive Edition — The Baltic Powers (2026)

Royalists

Royalists is a capturable, invulnerable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a small roster of military units. Two neutral Royalists begin east of the Minster; the objective is to take and retain their control, not construct or destroy them.

Sacred Field
Buildings · The Asian Dynasties; Definitive Edition values after update 13.27885 (earlier values noted below)

Sacred Field

Sacred Field is the Indians’ Exploration Age economic building in The Asian Dynasties and Definitive Edition. It replaces the usual Livestock Pen role for Indian livestock: animals assigned to it generate Experience rather than being gathered for Food, and they generate that Experience faster while tasked there. The building also trains Sacred Cows and can heal friendly units when the required Home City card is active.

Saloon
Buildings · The WarChiefs (2006); also in Definitive Edition

Saloon

Saloon is a Commerce Age Federal American or Mexican building for outlaws and mercenaries. It also generates Coin automatically while it remains in play.

Saltpeter Site
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Saltpeter Site

Saltpeter Site is a scenario object associated with Indian content in The Asian Dynasties and Definitive Edition. It represents a mission objective or controllable location, not a regular building in the Indian multiplayer technology tree.

Scottish Covenanters
Buildings · Definitive Edition — The Baltic Powers (2026)

Scottish Covenanters

Scottish Covenanters is a scenario military production building in The War of the Three Kingdoms, part of The Baltic Powers for Definitive Edition. It is not a standard construction available in an ordinary civilization match. The recorded site has 1,500 hit points, supports 15 population and generates 0.7 Experience per second.

Sejm
Buildings · Definitive Edition — The Baltic Powers (2026)

Sejm

The Sejm is the Poles’ unique political and economic building in The Baltic Powers. It produces resources and provides powerful Polish technologies, so its value develops over the match rather than coming from ordinary unit production.

Shrine
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Shrine

The Shrine is the Japanese economic housing building from The Asian Dynasties. It provides population while automatically generating resources, and nearby animals increase its output. This turns wildlife placement into part of Japanese economy planning instead of treating every herd only as a source of Food.

Siege Workshop
Buildings · The WarChiefs (2006); also in Definitive Edition

Siege Workshop

The Siege Workshop is the Haudenosaunee artillery and siege production building introduced in The WarChiefs. It trains specialized units such as Light Cannon, Mantlet and Ram, giving the civilization tools for field combat and assaults on structures.

Stable
Buildings · Original game (2005); also in Definitive Edition

Stable

The Stable is a cavalry production building used by many Age of Empires III civilizations. Its mobile units can raid exposed workers, flank a slower army, chase vulnerable ranged troops or answer a particular matchup.

State Capitol
Buildings · Definitive Edition (2020)

State Capitol

State Capitol is a Federal American building for construction wagons and powerful civilization technologies. It supports development of the settlement rather than serving as an ordinary military production building.

Stockades
Buildings · Original game (2005); also in Definitive Edition

Stockades

Stockades are campaign and scenario structures used to imprison characters, Villagers or military units. Destroying an occupied Stockade can release its prisoners, making these buildings part of rescue objectives rather than ordinary production or defense.

Stronghold
Buildings · Definitive Edition (2020)

Stronghold

Stronghold is a military building whose profile depends on game mode. The standard Definitive Edition Inca Stronghold costs 350 Wood and 350 Coin; a separate Haudenosaunee and Lakota version exists only in the Independence mode added by The Baltic Powers.

Stronghold (Independence)
Buildings · Definitive Edition — The Baltic Powers

Stronghold (Independence)

The Independence Stronghold is a Fortress Age Haudenosaunee and Lakota building available only in The Baltic Powers Independence game mode. It attacks nearby enemies, trains most military units and can receive Home City shipments under the mode rules.

Summer Palace
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Summer Palace

Summer Palace is a Chinese Wonder that advances the civilization, sends Food and automatically spawns a War Academy banner army. It pairs an economic reward with continuing military production.

Supply Cache
Buildings · Definitive Edition — Knights of the Mediterranean

Supply Cache

Supply Cache is an invulnerable resource-generating scenario structure introduced in Age of Empires III: Definitive Edition — Knights of the Mediterranean. A mission or mode places it outside the ordinary civilization build menu; it is not a standard Age-up choice or technology-tree building.

Taj Mahal
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Taj Mahal

Taj Mahal is an Indian Wonder used for an age advance. Its completion grants Coin, the resource used for many Indian units, technologies and later age-up choices. It provides an immediate resource reward rather than an army or ongoing production effect.

Tambo
Buildings · Definitive Edition (2020)

Tambo

Tambo is the Inca’s versatile building for Trade Routes, Minor civilizations and military support. It can train Chasqui and receive Home City shipments; its income and allied-unit functions depend on the site where it is placed.

Tavern
Buildings · Definitive Edition — United States Civilization

Tavern

Tavern is a Commerce Age European building that trains outlaws and mercenaries. It also generates Coin automatically, so it can continue contributing when no unit is being trained.

Teepee
Buildings · The WarChiefs (2006); also in Definitive Edition

Teepee

The Teepee is a Lakota support building that improves nearby units and Villager gathering. Its local effects reward placement near the force or economy that will use them, while selected Home City Cards and technologies can add further functions.

Temple of Heaven
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Temple of Heaven

Temple of Heaven is a Chinese Wonder that advances the civilization and gives a choice of Villagers, Town Rickshaws, Rice Paddy Rickshaws or Export. It also lets Shaolin Masters heal friendly units.

Tent
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tent

Tent is a small scenario structure used in Age of Empires III campaign and Scenario Editor maps. It may represent an encampment or serve a mission-specific purpose, but it is not a standard House, barracks or economic building in ordinary civilization technology trees.

The Shogunate; National Government
Buildings · The Asian Dynasties (2007); also in Definitive Edition

The Shogunate; National Government

The Shogunate; National Government is an Age of Empires III building available to Japanese from the Exploration Age; Commerce Age; Fortress Age; Industrial Age. Its listed functions include advances the player into the next Age; Gives XP and ships Daimyo Masamune when built; Retrains Daimyo and Shogun Tokugawa.

Timber Importer
Buildings · Definitive Edition — The Baltic Powers (2026)

Timber Importer

Timber Importer is an invulnerable automatic-Wood structure associated with The Baltic Powers in Age of Empires III: Definitive Edition. It appears in the special setup that provides it; Settlers do not construct one as a standard Danish or Polish building.

Torii Gates
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Torii Gates

Torii Gates is a Japanese Wonder chosen during an age advance. Its reward sends Samurai and a Military Rickshaw, combining a heavy melee force with a mobile construction unit for the next phase of the Japanese army.

Torp
Buildings · Definitive Edition (2020)

Torp

The Torp is the Swedish economic building in Age of Empires III: Definitive Edition. It provides population space and gathers nearby natural resources, so a well-placed network can convert map access into both housing and income.

Toshogu Shrine
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Toshogu Shrine

Toshogu Shrine is a Japanese Wonder that advances the civilization, provides Export and functions as two Shrines. Its benefit links the age-up reward to Japan’s Shrine economy and Consulate choices.

Tower
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tower

Tower is a defensive scenario building that attacks nearby enemy units and can receive eligible Home City shipments. Its rules and construction access depend on the scenario, so the name should not be read as a universal replacement for a civilization’s normal Outpost or defensive structure.

Tower of Victory
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Tower of Victory

Tower of Victory is an Indian Wonder selected during an age advance. Its completion sends Wood, supporting buildings and other plans that need a substantial Wood reserve in the new Age.

Town Center
Buildings · Original game (2005); also in Definitive Edition

Town Center

The Town Center is the colony’s central economic and defensive building. It trains Settlers or the civilization’s worker counterpart, receives shipments and allows nearby workers to garrison during an attack.

Trading Post
Buildings · Original game (2005); also in Definitive Edition

Trading Post

A Trading Post claims a site on a Trade Route or Minor civilization settlement. It can generate experience or route income, unlock allied units and technologies, and contribute to Trade Monopoly when that victory option is enabled.

Tribal Marketplace
Buildings · The WarChiefs (2006); also in Definitive Edition

Tribal Marketplace

The Tribal Marketplace is a mine-side economy building available to the Haudenosaunee and Lakota in Definitive Edition. It lets nearby Villagers gather Coin directly from a mine and improves that mine’s total yield.

University
Buildings · Definitive Edition — The African Royals

University

The University is a Hausa economic and research building introduced in The African Royals for Definitive Edition. It researches civilization technologies, trains Griots and supports the Hausa Influence economy.

Village
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Village

The Village is a Chinese economic building from The Asian Dynasties and Definitive Edition. It combines housing with livestock functions, supports Home City shipments and can be upgraded to support additional population.

Wall
Buildings · Original game (2005); also in Definitive Edition

Wall

Wall is a building used by All from Exploration Age, Industrial Age (Lakota). It delay enemy units, and allows the player to protect their units from melee attacks, but not ranged.

War Academy
Buildings · The Asian Dynasties (2007); also in Definitive Edition

War Academy

The War Academy is China’s Commerce Age military building in The Asian Dynasties and Definitive Edition. It replaces separate Barracks and Stable queues with Banner Armies: fixed packages containing a named core and supporting units. The system can create a mixed force in one order, but commits resources and population to the entire formation.

War Camp
Buildings · Definitive Edition — The African Royals

War Camp

War Camp is the African military production building for infantry and cavalry. It provides the main route for Hausa and Ethiopian land armies, with the available roster changing by civilization, Age and alliance.

War Hut
Buildings · The WarChiefs (2006); also in Definitive Edition

War Hut

The War Hut is a defensive infantry-production building used by the Aztecs, Haudenosaunee, Lakota and Inca in Age of Empires III. Its queue follows the selected civilization’s roster, so it acts as a forward production point for different unit mixes rather than a universal barracks. The Maya also use War Huts in campaign scenarios; that scripted access is separate from the standard skirmish civilization list.

Watch House
Buildings · Definitive Edition — The Baltic Powers (2026)

Watch House

Watch House is the Danish Exploration Age building in Definitive Edition — The Baltic Powers that combines housing with Snaphaner production and upgrades. Each costs 100 Wood, takes 10 seconds to build, has 1,200 hit points and supports 10 population; the building limit is 20. Because it houses workers and produces a civilization-specific mounted unit, its placement affects both the population cap and the military queue.

Watch Tower
Buildings · Definitive Edition — The African Royals

Watch Tower

Watch Tower is a defensive and civilization-support building introduced with The African Royals. It can attack nearby enemies, and its Berber access adds unit training and technology research to the structure. The recorded version has 2,000 hit points, 32 line of sight and a one-building limit, making placement more important than mass construction.

Weapon Cache
Buildings · Original game (2005); also in Definitive Edition

Weapon Cache

Weapon Cache is a mission-placed building and scenario object found across Age of Empires III campaigns. Its destruction produces a large visual explosion; the explosion itself is not area damage. A mission may use its destruction to register progress, open a route or trigger another event, so practical effects depend on that scenario’s script.

White Pagoda
Buildings · The Asian Dynasties (2007); also in Definitive Edition

White Pagoda

White Pagoda is a Chinese Wonder selected for an age advance. Completing it sends Disciples, adding units to the Chinese army while the civilization enters the next Age.

Wind Mill
Buildings · Age of Empires III: Definitive Edition — Knights of the Mediterranean scenario content

Wind Mill

Wind Mill is an automatic Food-producing scenario structure introduced with Age of Empires III: Definitive Edition — Knights of the Mediterranean. A map or mission places it; it is not the ordinary player-built Mill in the standard economy.

Wonder
Buildings · The Asian Dynasties (2007); also in Definitive Edition

Wonder

In Age of Empires III, a Wonder is one of the five civilization-specific age-up buildings selected by China, India or Japan. Completing it advances the civilization to the next Age and awards a shipment, ongoing effect or special ability. The Wonder set belongs to The Asian Dynasties and Definitive Edition; its role is distinct from European Politicians, Native Tribal Council members and later Federal State choices.