Buildings
Economic, military and defensive structures.
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Buildings

A Mine of Unknown Origin
A Mine of Unknown Origin is a special scenario building that generates Coin automatically and can be constructed by the Unknown Miner. It is separate from the ordinary mines placed on random maps, and its access and construction rules are controlled by the scenario.

Academy
Academy is a Revolution building for Prussia and German Confederation that supports healing units, Spies and research. It also generates Experience automatically.

Agra Fort
Agra Fort is an Indian Wonder that advances the civilization and becomes a defensive and military production structure. Its age-up reward supplies Sepoys or Gurkhas, and the Fort can train Barracks units and receive eligible Home City shipments.

American Citadel
American Citadel is a building used by All from Commerce Age. It attacks nearby enemies * Trains infantry, healers and artillery * Receives Home City shipments.

Arsenal
The Arsenal is a military support building that researches equipment and combat improvements in the original game and Definitive Edition. Its technologies can strengthen infantry, cavalry, artillery or the economy supporting those units.

Artillery Foundry
The Artillery Foundry produces and upgrades siege units and artillery. It opens a response to fortifications and large infantry groups, with some European civilizations gaining access earlier.

Athos Monastery
Athos Monastery is an Exploration Age building available through the House of Phanar palace system. It combines healing-unit production, unique research and automatic Coin income, linking support for the army with a continuing economic benefit.

Baker
Baker is a scripted Black Family Estate building that represents a bakery in campaign presentation. It is not a standard building available from the player’s construction menu.

Bank
The Bank produces Coin automatically, giving the Dutch an economy that does not require assigning workers to a mine. Other civilizations gain access through specific revolutions or cards.

Barn
Barn is a background building associated with the Black Family Estate campaign, rather than a normal economic structure in the faction’s build menu.

Barracks
The Barracks is the standard infantry production building for many Age of Empires III civilizations. It lets the player train and upgrade infantry, but the available roster depends on civilization, Age, expansion and game mode.

Basilica
The Basilica is the Italians’ Church replacement, introduced in Knights of the Mediterranean. It generates 1 Experience per second, receives Home City shipments and queues groups of Papal units as shipments rather than training them in an ordinary unit queue. Its nearby construction-speed effect also benefits land Settlers and Architects.

Battery Tower
Battery Tower is a Commerce Age defensive structure used in scenarios and other special setups. It attacks nearby enemy units and can receive eligible Home City shipments, combining local defense with a possible shipment destination.

Blockhouse
The Blockhouse combines a small fortification with infantry production. It is the Russian early military hub and appears in several later civilization and revolution rosters, with availability and upgrades varying by faction.

Capitol
The Capitol is a late-game European government building available in the Imperial Age in the original game and Definitive Edition. It provides powerful empire-wide technologies rather than ordinary military production.

Caravanserai
Caravanserai is an Indian cavalry production building available from the Commerce Age. It trains and upgrades mounted units from the Indian roster, giving the civilization a dedicated way to add mobility alongside its infantry and elephant units.

Castle
Castle is the Asian artillery production and defensive building. It attacks nearby enemies, trains and upgrades artillery, and can receive eligible Home City shipments.

Cathedral
Cathedral is a support building for the Mexicans and Peruvians. It can retrain the Padre, train Spies, research town and unique technologies, repair nearby buildings and generate Experience automatically.

Charminar Gate
Charminar Gate is an Indian Wonder that advances the civilization while supporting a cavalry-focused plan. Completing it sends Sowars or Mahout Lancers under its reward rules, and the finished structure provides access to Mansabdar units.

Cherokee War Hut
The Cherokee War Hut is a Native settlement defensive building available through Cherokee access in the original game and Definitive Edition. It attacks nearby enemies and can garrison eligible units, giving an allied site some protection.

Cherry Orchard
Cherry Orchard is Japan’s Exploration Age food structure in The Asian Dynasties and Definitive Edition. An Orchard Rickshaw places a 3×3 building that stores 5,000 Food; Settlers gather from that finite reserve, with room for up to 28 gatherers. The structure cannot be destroyed, but its food can be exhausted, so it supports a Japanese economy without acting as an infinite or renewable food source.

Church
The Church is a European religious and technology building whose options vary by civilization. It can unlock military, economic or shipment-related research, and several civilizations use a named equivalent such as the Basilica, Hospital or Cathedral. As a result, “build a Church” does not describe the same technology tree for every faction.

Command Center
Command Center is a universal central building for worker production, Age advancement, Home City shipments and hero ransom. Its available age-up and ultimate-technology functions vary by civilization.

Command Post
The Command Post is a campaign and Scenario Editor defensive structure rather than a standard multiplayer building. It protects a designated mission position and may also interact with the scenario’s shipment or reinforcement rules.

Commandery
The Commandery is a Maltese defensive portal that attacks nearby enemies and trains Order units. It can also improve nearby Villager gathering when the Wignacourt Construction Home City Card is active.

Community Plaza
The Community Plaza is a support building used by the Aztecs, Haudenosaunee and Lakota. Villagers assigned to the Plaza perform ceremonies that can summon units, improve the army, heal idle troops or provide other civilization-specific effects.

Confucian Academy
Confucian Academy is a Chinese Wonder that advances the civilization and supports both infantry and siege. Its completion sends Chu Ko Nu or Arquebusiers, while the building automatically trains Flying Crows over time.

Consulate
The Consulate is the diplomatic building used by China, India and Japan in The Asian Dynasties and Definitive Edition. It spends Export to establish relations with a foreign power and unlock that ally’s units, technologies, shipments or civilization bonus.

Corral
Corral is the Commerce Age cavalry production building for the Haudenosaunee and Lakota. It gives both civilizations access to their mounted unit lines, but the available units and improvements differ between the two rosters.

Customs House
The Danish Customs House is a unique economic building introduced in The Baltic Powers for Definitive Edition. It turns the shipment system into a continuing source of Danish income and gives access to Danish shipment-related technologies.

Depot
The Depot is a Maltese support building from Knights of the Mediterranean in Definitive Edition. It improves the rate of fire of nearby friendly units and buildings, adding value when several parts of the army operate together.

Dock
The Dock is the shoreline hub for ship production and naval research. It costs 200 Wood, has 2,500 hit points, and can garrison up to 20 Fishing Boats, Canoes and related craft. Its value depends on usable water: it can turn Fish and Whales into an economy, launch warships or support a transport plan.

Dojo
Dojo is a Japanese Fortress Age building that automatically trains Japanese infantry or cavalry. Its role is a continuing source of army units rather than a standard building where each individual unit is manually queued.

Dry Dock
The Dry Dock is a Danish naval support building introduced in The Baltic Powers for Definitive Edition. It expands the Danes’ ability to establish and support a coastal economy and fleet.

Estate
Estate is a renewable Coin-gathering building for civilizations that use this structure. Settlers work at it to produce Coin, giving the economy an alternative when nearby deposits are depleted or unsafe. Estates take Wood and construction time, so the transition exchanges immediate military resources for a continuing source.

Factory
The Factory is a powerful Industrial Age economic structure, usually delivered by a Home City shipment and built by a Factory Wagon. It can automatically gather Food, Wood or Coin, or produce a civilization-specific heavy artillery unit. Its 5,000 hit points make it durable, but its limited access and high strategic value make placement important.

Farm
The Native American Farm is a renewable Food building available to the Native American civilizations in The WarChiefs and Definitive Edition. It supports long-term gathering and livestock features that differ from a European Mill or Asian Rice Paddy.

Feed Store
Feed Store is a campaign structure in the Black Family Estate setting of The WarChiefs. It belongs to that mission’s scripted resource economy, not to the standard Farm, Mill or livestock options in ordinary civilization play.

Field
The Field is an African economic building introduced in The African Royals for Definitive Edition. It provides an infinite Food or Coin source, allowing the player to shift the economy toward the resource the army currently needs.

Field Hospital
Field Hospital is a special support building in Age of Empires III that heals nearby injured units and trains Surgeons. Its access depends on the card or scenario that provides it, so it is not a universal early-game building.

Fire Pit
The Fire Pit was the shared dance building for the Aztecs, Iroquois and Sioux in The WarChiefs. Villagers, and Aztec Warrior Priests, could be assigned to dances that granted bonuses or enabled Big Button technologies. Definitive Edition replaced it with the Community Plaza, so the two names belong to different versions of the Native American system.

Fish Trap
A Fish Trap is a buildable water-based Food source. Fishing Ships place it so the fishing economy can continue after nearby natural fish stocks are depleted. In the Definitive Edition update accompanying The Baltic Powers, Fish Traps became available to all civilizations; older version rules may differ.

Fixed Gun
Fixed Gun refers to two different Age of Empires III objects. The player-built Maltese Fixed Gun was introduced in Definitive Edition: Knights of the Mediterranean as stationary artillery for holding a lane, coastline or approach. Campaign and Scenario Editor Fixed Guns are separate emplacements with mission-defined access and values.

Folwark
The Folwark is the Polish agricultural building introduced in The Baltic Powers for Definitive Edition, where it replaces the ordinary Mill. It supports the population while extending the value of the Polish food economy.

Fort
The Fort is a strong defensive and military structure that can receive eligible Home City shipments and support production. Its long-range attacks help secure an area, but dedicated siege can make it a costly target if it is left without field support.

Fort Tower
Fort Tower names two unconstructible defensive structures used in Age of Empires III campaigns and the Scenario Editor. Unlike Outposts, they cannot receive Home City shipments or reveal Stealthed units; their weapon and appearance depend on the scenario variant.

Fountain of Youth
The Fountain of Youth is a campaign landmark associated with the original Age of Empires III story. It is an objective or scenery object in scripted missions, not a Town Center or economic building for ordinary matches.

Gate
A Gate is a movable opening in a Wall line that prevents enemy passage while allowing friendly units through. It preserves a route for the player’s army without leaving the whole defensive perimeter open.

Golden Pavilion
Golden Pavilion is a Japanese Wonder selected for an age advance. It sends Yumi Archers, improves the statistics of land military units and provides access to advanced Arsenal technologies, combining an immediate force with continuing military support.

Granary
The African Granary is an economic building introduced with The African Royals for Definitive Edition. It supports nearby Food gathering and attracts huntable animals, making its placement part of the African economy’s map plan.

Great Buddha
Great Buddha is a Japanese Wonder that advances the civilization and sends Naginata Riders together with an Orchard Rickshaw. Its reward adds cavalry and a mobile Orchard-related builder to the new Age.

Gunpowder Stores
Gunpowder Stores are explosive scenario objects used in selected Age of Empires III missions. They cannot be trained or constructed in a standard economy. Their blast behavior is controlled by scenario setup, so destruction does not always cause ordinary area damage.

Hacienda
The Hacienda is a Mexican and Spanish economic building in Definitive Edition. It can produce Food or Coin, support livestock and, with the relevant cards, train units automatically or receive Home City shipments.

Hospital
The Hospital is the Maltese Barracks replacement. It trains and upgrades Maltese infantry while healing nearby idle friendly units, combining military production with a field-support role.

House
A House provides population capacity for civilizations that use the standard housing building. If the population cap is reached, new units cannot be trained until space is added or units are lost, so housing is part of production planning.

Huari Stronghold
Huari Stronghold is a tower building available in the Age of Empires III Scenario Editor. It attacks nearby enemies and can garrison up to 20 Villagers or Homestead Wagons; it is not a standard Inca building in random-map matches.

Hut
Hut is the African housing and levy building introduced with The African Royals for Definitive Edition. It provides population capacity and lets African civilizations train Levied Spearmen and Levied Bowmen, linking housing with a limited military option.

Irish Confederates
Irish Confederates is a capturable, invulnerable building in the Definitive Edition War of the Three Kingdoms Historical Map. It supplies 15 population, generates 0.7 Experience per second and trains a small Irish roster.

Kallanka
The Kallanka is an Inca Fortress Age military building in Age of Empires III: Definitive Edition. It trains Bolas Warriors, Huaracas and Macemen, receives Home City shipments, provides population and shelters units while reducing their population use.

Kancha House
The Kancha House is Inca housing that also produces Food automatically. It lets the Inca expand population while adding passive income instead of using the ordinary House model.

Karni Mata
Karni Mata is an Indian Wonder that advances the civilization and sends Food, Wood and Coin when completed. It is the resource-focused choice among the Indian Wonders recorded in the game data.

Lavra Monastery
Lavra Monastery is a Cossack Hetmanate Revolution building introduced with The Baltic Powers. It supports the revolutionary army with healing, access to Spies and unique technologies while also generating resources and passively adding Experience. Its value therefore depends on keeping the structure active and protected for the remaining match.

Lighthouse
Lighthouse is a capturable map building introduced with The Baltic Powers for Age of Empires III: Definitive Edition. Its purpose is to help players spot maritime activity around the map. It is a map-control objective rather than an ordinary structure that Villagers add to a standard civilization build order.

Livestock Market
The Livestock Market is an African economic building used to obtain and manage livestock. Animals can be fattened over time and later provide Food, creating a delayed return that competes with immediate gathering.

Livestock Pen
The Livestock Pen is an Exploration Age economic building that turns herdable animals into a delayed Food reserve. Animals fatten on their own, but assigning them to the Pen greatly shortens the wait before villagers can harvest their accumulated Food. The building costs 150 Wood, takes 20 seconds to construct, has 1,200 hit points and 10 line of sight, and occupies a 3-by-3 footprint. It trains Sheep; the Ranching or Llama Ranching Home City Card enables additional animal options where the civilization has access to them.

Livonian Bishopric
Livonian Bishopric is a named military production site associated with The Baltic Powers content in Definitive Edition. It is a special mode or scenario structure, not a routine Church or production building in the standard civilization tree.

Lombard
The Lombard is an Italian economic building introduced in Knights of the Mediterranean for Definitive Edition. It converts stored resources over time and can train outlaw and mercenary units, linking Italy’s economy to its flexible military roster.

Longhouse
The Longhouse is the Haudenosaunee replacement for a standard House. It supports 15 population and can research selected military technologies through Home City access, allowing housing to contribute to the civilization’s development as well as its army capacity.

Mango Grove
Mango Grove is a special map or scenario resource site that supplies a limited amount of Wood. It appears in Asian and later Definitive Edition content and is distinct from a trainable military unit or general-purpose building.

Manor House
The Manor House is the British population building and a defining part of the British economy. Each completed Manor adds population capacity and grants a Settler, so a housing investment also expands worker production.

Market
The Market trades resources and researches economic upgrades. It lets players adjust resource balance and improve gathering, but each improvement costs resources that could otherwise fund units or age advancement.

Meeting House
Meeting House is a Commerce Age building in the United States civilization. It trains Surgeons and Spies, researches town and unique technologies, and generates Experience automatically, giving it both support and progression functions.

Mercenary Camp
Mercenary Camp is a German Fortress Age building for recruiting Outlaws and Mercenaries. It also provides a small passive Coin trickle, joining special-unit access with a continuing economic benefit.

Mill
The Mill is a renewable Food gathering building used by civilizations with access to the standard European-style farm economy. Settlers work at it instead of exhausting a finite hunt.

Minster
The Minster is an invulnerable capture objective on the War of the Three Kingdoms historical map in The Baltic Powers. It generates 0.36 Food, 0.24 Wood and 0.24 Coin per second for its owner, supports 20 population, and is required to win the scenario. It is not a normal structure that workers can build or siege down.

Monastery
Monastery is an Asian building for recruiting Outlaws and Mercenaries, researching Monk technologies and generating Experience automatically. Its exact roster and value vary among the Asian civilizations.

Mosque
The Mosque is the Ottoman religious and research building in the original game and Definitive Edition, with additional access for selected Hausa, map or campaign setups. For the Ottomans it improves their distinctive Yörük economy as well as training healers and researching technologies.

Mountain Monastery
Mountain Monastery is the Ethiopian hub for Abun production, alliance technologies, Coin and Influence income. With the Timkat effect, nearby friendly units and buildings also receive a hit point increase.

Native Embassy
The Native Embassy trains allied Native units and lets a civilization spend resources on a map’s Minor civilization roster. Available choices depend on the settlement alliance and on which civilization is using the building.

Nobles' Hut
Nobles’ Hut is an Aztec Fortress Age military building for training and upgrading Aztec noble infantry. It also attacks nearby enemies and receives eligible Home City shipments.

Ossuary
The Ossuary is a large Circle of Ossus structure used in the original game’s final campaign act. It belongs to a scenario faction and is not a normal building that a skirmish player can add to a technology tree.

Outpost
The Outpost is an Exploration Age defensive tower that attacks nearby enemies and can receive Home City shipments. It costs 250 Wood, has 2,000 hit points and a limit of seven in the standard profile. Its range and garrison let it protect workers or a route, but siege can destroy it if the army leaves it unsupported.

Palace
Palace is a building used by Africans from Commerce Age. It attacks nearby enemies * Trains artillery and mercenaries * Receives Home City shipments.

Parliamentarians
Parliamentarians is an invulnerable capturable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a scenario-specific military roster. Two neutral Parliamentarians begin north of the Minster.

Porcelain Tower
Porcelain Tower is a Chinese Wonder selected during an age advance. It generates a chosen resource over time, so its reward is a continuing economic stream rather than a single delivery of units or resources.

Port
Port is the African naval production building used by Ethiopians and Hausa. It trains ships and researches ship technologies, filling the role that a Dock serves for many other civilizations.

Regent's Castle
Regent’s Castle is a scenario building that garrisons the Regent, attacks nearby enemy units and can receive eligible Home City shipments. It combines a protected objective character with local defense and a possible shipment destination.

Rice Paddy
The Rice Paddy is an Asian renewable economy building where Villagers gather either Food or Coin. It lets Asian civilizations move beyond finite Hunts and mines, with access depending on the civilization and release.

Round Church
The Round Church is a Danish military and economic structure from The Baltic Powers. It combines defensive fire and garrison shelter with healing, Spy training, technologies and an automatic experience trickle.

Royalists
Royalists is a capturable, invulnerable building in the War of the Three Kingdoms historical map from The Baltic Powers. It supports 15 population, generates 0.7 Experience per second and trains a small roster of military units. Two neutral Royalists begin east of the Minster; the objective is to take and retain their control, not construct or destroy them.

Sacred Field
Sacred Field is the Indians’ Exploration Age economic building in The Asian Dynasties and Definitive Edition. It replaces the usual Livestock Pen role for Indian livestock: animals assigned to it generate Experience rather than being gathered for Food, and they generate that Experience faster while tasked there. The building also trains Sacred Cows and can heal friendly units when the required Home City card is active.

Saloon
Saloon is a Commerce Age Federal American or Mexican building for outlaws and mercenaries. It also generates Coin automatically while it remains in play.

Saltpeter Site
Saltpeter Site is a scenario object associated with Indian content in The Asian Dynasties and Definitive Edition. It represents a mission objective or controllable location, not a regular building in the Indian multiplayer technology tree.

Scottish Covenanters
Scottish Covenanters is a scenario military production building in The War of the Three Kingdoms, part of The Baltic Powers for Definitive Edition. It is not a standard construction available in an ordinary civilization match. The recorded site has 1,500 hit points, supports 15 population and generates 0.7 Experience per second.

Sejm
The Sejm is the Poles’ unique political and economic building in The Baltic Powers. It produces resources and provides powerful Polish technologies, so its value develops over the match rather than coming from ordinary unit production.

Shrine
The Shrine is the Japanese economic housing building from The Asian Dynasties. It provides population while automatically generating resources, and nearby animals increase its output. This turns wildlife placement into part of Japanese economy planning instead of treating every herd only as a source of Food.

Siege Workshop
The Siege Workshop is the Haudenosaunee artillery and siege production building introduced in The WarChiefs. It trains specialized units such as Light Cannon, Mantlet and Ram, giving the civilization tools for field combat and assaults on structures.

Stable
The Stable is a cavalry production building used by many Age of Empires III civilizations. Its mobile units can raid exposed workers, flank a slower army, chase vulnerable ranged troops or answer a particular matchup.

State Capitol
State Capitol is a Federal American building for construction wagons and powerful civilization technologies. It supports development of the settlement rather than serving as an ordinary military production building.

Stockades
Stockades are campaign and scenario structures used to imprison characters, Villagers or military units. Destroying an occupied Stockade can release its prisoners, making these buildings part of rescue objectives rather than ordinary production or defense.

Stronghold
Stronghold is a military building whose profile depends on game mode. The standard Definitive Edition Inca Stronghold costs 350 Wood and 350 Coin; a separate Haudenosaunee and Lakota version exists only in the Independence mode added by The Baltic Powers.

Stronghold (Independence)
The Independence Stronghold is a Fortress Age Haudenosaunee and Lakota building available only in The Baltic Powers Independence game mode. It attacks nearby enemies, trains most military units and can receive Home City shipments under the mode rules.

Summer Palace
Summer Palace is a Chinese Wonder that advances the civilization, sends Food and automatically spawns a War Academy banner army. It pairs an economic reward with continuing military production.

Supply Cache
Supply Cache is an invulnerable resource-generating scenario structure introduced in Age of Empires III: Definitive Edition — Knights of the Mediterranean. A mission or mode places it outside the ordinary civilization build menu; it is not a standard Age-up choice or technology-tree building.

Taj Mahal
Taj Mahal is an Indian Wonder used for an age advance. Its completion grants Coin, the resource used for many Indian units, technologies and later age-up choices. It provides an immediate resource reward rather than an army or ongoing production effect.

Tambo
Tambo is the Inca’s versatile building for Trade Routes, Minor civilizations and military support. It can train Chasqui and receive Home City shipments; its income and allied-unit functions depend on the site where it is placed.

Tavern
Tavern is a Commerce Age European building that trains outlaws and mercenaries. It also generates Coin automatically, so it can continue contributing when no unit is being trained.

Teepee
The Teepee is a Lakota support building that improves nearby units and Villager gathering. Its local effects reward placement near the force or economy that will use them, while selected Home City Cards and technologies can add further functions.

Temple of Heaven
Temple of Heaven is a Chinese Wonder that advances the civilization and gives a choice of Villagers, Town Rickshaws, Rice Paddy Rickshaws or Export. It also lets Shaolin Masters heal friendly units.

Tent
Tent is a small scenario structure used in Age of Empires III campaign and Scenario Editor maps. It may represent an encampment or serve a mission-specific purpose, but it is not a standard House, barracks or economic building in ordinary civilization technology trees.

The Shogunate; National Government
The Shogunate; National Government is an Age of Empires III building available to Japanese from the Exploration Age; Commerce Age; Fortress Age; Industrial Age. Its listed functions include advances the player into the next Age; Gives XP and ships Daimyo Masamune when built; Retrains Daimyo and Shogun Tokugawa.

Timber Importer
Timber Importer is an invulnerable automatic-Wood structure associated with The Baltic Powers in Age of Empires III: Definitive Edition. It appears in the special setup that provides it; Settlers do not construct one as a standard Danish or Polish building.

Torii Gates
Torii Gates is a Japanese Wonder chosen during an age advance. Its reward sends Samurai and a Military Rickshaw, combining a heavy melee force with a mobile construction unit for the next phase of the Japanese army.

Torp
The Torp is the Swedish economic building in Age of Empires III: Definitive Edition. It provides population space and gathers nearby natural resources, so a well-placed network can convert map access into both housing and income.

Toshogu Shrine
Toshogu Shrine is a Japanese Wonder that advances the civilization, provides Export and functions as two Shrines. Its benefit links the age-up reward to Japan’s Shrine economy and Consulate choices.

Tower
Tower is a defensive scenario building that attacks nearby enemy units and can receive eligible Home City shipments. Its rules and construction access depend on the scenario, so the name should not be read as a universal replacement for a civilization’s normal Outpost or defensive structure.

Tower of Victory
Tower of Victory is an Indian Wonder selected during an age advance. Its completion sends Wood, supporting buildings and other plans that need a substantial Wood reserve in the new Age.

Town Center
The Town Center is the colony’s central economic and defensive building. It trains Settlers or the civilization’s worker counterpart, receives shipments and allows nearby workers to garrison during an attack.

Trading Post
A Trading Post claims a site on a Trade Route or Minor civilization settlement. It can generate experience or route income, unlock allied units and technologies, and contribute to Trade Monopoly when that victory option is enabled.

Tribal Marketplace
The Tribal Marketplace is a mine-side economy building available to the Haudenosaunee and Lakota in Definitive Edition. It lets nearby Villagers gather Coin directly from a mine and improves that mine’s total yield.

University
The University is a Hausa economic and research building introduced in The African Royals for Definitive Edition. It researches civilization technologies, trains Griots and supports the Hausa Influence economy.

Village
The Village is a Chinese economic building from The Asian Dynasties and Definitive Edition. It combines housing with livestock functions, supports Home City shipments and can be upgraded to support additional population.

Wall
Wall is a building used by All from Exploration Age, Industrial Age (Lakota). It delay enemy units, and allows the player to protect their units from melee attacks, but not ranged.

War Academy
The War Academy is China’s Commerce Age military building in The Asian Dynasties and Definitive Edition. It replaces separate Barracks and Stable queues with Banner Armies: fixed packages containing a named core and supporting units. The system can create a mixed force in one order, but commits resources and population to the entire formation.

War Camp
War Camp is the African military production building for infantry and cavalry. It provides the main route for Hausa and Ethiopian land armies, with the available roster changing by civilization, Age and alliance.

War Hut
The War Hut is a defensive infantry-production building used by the Aztecs, Haudenosaunee, Lakota and Inca in Age of Empires III. Its queue follows the selected civilization’s roster, so it acts as a forward production point for different unit mixes rather than a universal barracks. The Maya also use War Huts in campaign scenarios; that scripted access is separate from the standard skirmish civilization list.

Watch House
Watch House is the Danish Exploration Age building in Definitive Edition — The Baltic Powers that combines housing with Snaphaner production and upgrades. Each costs 100 Wood, takes 10 seconds to build, has 1,200 hit points and supports 10 population; the building limit is 20. Because it houses workers and produces a civilization-specific mounted unit, its placement affects both the population cap and the military queue.

Watch Tower
Watch Tower is a defensive and civilization-support building introduced with The African Royals. It can attack nearby enemies, and its Berber access adds unit training and technology research to the structure. The recorded version has 2,000 hit points, 32 line of sight and a one-building limit, making placement more important than mass construction.

Weapon Cache
Weapon Cache is a mission-placed building and scenario object found across Age of Empires III campaigns. Its destruction produces a large visual explosion; the explosion itself is not area damage. A mission may use its destruction to register progress, open a route or trigger another event, so practical effects depend on that scenario’s script.

White Pagoda
White Pagoda is a Chinese Wonder selected for an age advance. Completing it sends Disciples, adding units to the Chinese army while the civilization enters the next Age.

Wind Mill
Wind Mill is an automatic Food-producing scenario structure introduced with Age of Empires III: Definitive Edition — Knights of the Mediterranean. A map or mission places it; it is not the ordinary player-built Mill in the standard economy.

Wonder
In Age of Empires III, a Wonder is one of the five civilization-specific age-up buildings selected by China, India or Japan. Completing it advances the civilization to the next Age and awards a shipment, ongoing effect or special ability. The Wonder set belongs to The Asian Dynasties and Definitive Edition; its role is distinct from European Politicians, Native Tribal Council members and later Federal State choices.
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