Battery Tower
Battery Tower is a Commerce Age defensive structure used in scenarios and other special setups. It attacks nearby enemy units and can receive eligible Home City shipments, combining local defense with a possible shipment destination.

Recorded values
- Cost
- 250 Wood
- Available
- Commerce Age
- Builder
- Battery Tower Wagon
- Ranged attack
- 30 ranged damage · range 24 · interval 3.0 · 1.5x vs. Cavalry; 1.3x vs. Shock troops; 0.5x vs. Siege unit; 0.25x vs. Villager
- Function
- Attacks nearby enemy units; Receives Home City shipments
- Construction
- 50 sec · up to 4 builders
- Structure
- 2,000 hit points · 32 line of sight · 2.5x2.5 footprint
- Garrison
- 20 villagers, Homestead Wagons, healing units, Regent
- Building attack
- range 24 · interval 3.0 · Same as ranged attack
- Anti-siege attack
- 100 anti-siege damage · range 40 · interval 3.0 · 0.5x vs. Siege unit
Function & construction
The recorded structure is built by a Battery Tower Wagon, costs 250 Wood and takes 50 seconds to construct. It has 2,000 hit points and 32 line of sight. The wagon and availability are scenario-dependent, so it should not be assumed to be a standard building in every civilization’s ordinary tech tree.
Placement & timing
Place it where its firing area covers workers, a route or a threatened approach, and keep mobile troops available if enemy siege arrives. Use it as a shipment destination only when the card and scenario permit delivery there. Protect the wagon and the finished tower while the defensive position is being established.
Defensive coverage and weapon profile
Battery Tower is a special defensive structure introduced with Knights of the Mediterranean rather than a standard option in every civilization’s regular building menu. A Battery Tower Wagon constructs it for 250 Wood in 50 seconds; up to four builders can assist. The finished tower has 2,000 hit points, 32 line of sight and a 20-unit garrison capacity. Its main weapon deals 30 damage at range 24 every three seconds, with 1.5× damage against Cavalry and 1.3× against Shock troops. It is less effective against siege units and Villagers, so it needs mobile support if attackers bring artillery or try to raid around its fire. The tower also has a long-range anti-siege attack listed at 100 damage, range 40 and a three-second interval, with a siege damage multiplier; this makes it a defensive anchor rather than a replacement for an army. It can see stealth and can receive eligible Home City shipments, though whether the wagon or shipment is available depends on the scenario and civilization. Place it to cover an important approach or objective, leave room for the firing zone and keep defenders nearby while the wagon is vulnerable during construction.
Garrison, stealth vision and shipment use
The 20-unit garrison capacity gives the tower additional defensive utility when eligible units are available, and its stealth vision can reveal hidden threats near the position. Its ability to receive Home City shipments is conditional; check the shipment card and scenario rules before choosing it as a delivery point. These traits are most valuable when the structure protects a forward route or a fixed objective that would otherwise require several separate defenses. The tower’s 32 line of sight can help identify an approach, but it does not replace scouting beyond its area. Since the wagon is the construction unit, keep it out of combat until the site is chosen and the tower is complete.
Scenario defensive tower and shipment point
The Battery Tower is a Commerce Age defensive structure available in scenarios and special setups. It attacks nearby enemies with a 30-damage shot at 24 range, gaining bonuses against Cavalry and Shock troops while dealing reduced damage to Siege units and Villagers. The building also receives eligible Home City shipments, giving it a second role as a delivery point when the card and scenario permit. It costs 250 Wood and is built by a Battery Tower Wagon in the recorded profile.
Wagon placement and defense
Construction takes about 50 seconds and the tower has 2,000 hit points with 32 line of sight. The wagon and access rules are not standard for every civilization, so confirm availability before planning around the structure. Place the tower to cover workers, a route or a threatened approach, and keep mobile troops available if artillery arrives. A tower can delay an attack but does not replace an army; it can be overwhelmed by siege and does not prevent ranged units from firing. Protect the wagon during construction and reinforce the position if enemies commit.