Regent
Regent is a heavy cavalry unit in Age of Empires III associated with special scenario content. Its recorded profile combines high durability and ranged resistance with low attack values, so it is not a conventional damage-focused cavalry choice.

Recorded values
- Training
- 0 population
- Durability & mobility
- 2,000 hit points · 60% ranged resistance · 8.1 speed · 12 line of sight
- Hand attack
- 10 damage · 1.5 attack interval
- Siege attack
- 5 damage · 6 range · 3.0 attack interval
- Trample attack
- 15 damage · 2.0 attack interval
- Ability
- Receives Home City shipments
Role, availability & values
The unit has 2,000 hit points, 8.1 speed and 60% ranged resistance, costs no population in its recorded profile, and can receive Home City shipments. Listed hand, siege and trample attacks are 10, 5 and 15 damage. Its shipment role and statistics should be read within the scenario that provides it.
Matchup & timing
Use its mobility to occupy routes or pressure exposed targets while it receives the relevant shipment. Do not mistake its health for strong damage output; pair it with units that can finish the engagement. Withdraw when anti-cavalry can pin it down, and consult the scenario rules for access.
Scenario unit and availability
The Regent is an untrainable Heavy cavalry unit used in specific Regicide maps, including Honshu - Regicide. It is not part of the normal Japanese military production roster. In that mode each player begins with one Regent alongside the other starting units and buildings. The unit has 2,000 hit points, 60 percent ranged resistance, speed 8.1, zero population cost, and a 10 point hand attack. It can receive Home City shipments, allowing cards intended for the player to arrive at its location. The Regent's high speed and durability make it useful for scouting and protecting the starting army, but its attack is low for its size and it does not have the ordinary abilities of a Daimyo or explorer.
Strengths and limitations
The Regent is a very durable unit with strong resistance to ranged fire, making it difficult for small groups to eliminate early. Its speed 8.1 allows it to scout map edges, locate Treasures, and respond to an attack. However, it cannot claim Treasures, use special abilities, regenerate health, or be trained again after it is lost. Its attack of 10 is weak, so the unit should not be used as the main damage source. It can receive shipments and help defend a position, but the player should not confuse it with a combat hero capable of building or training units. The Regent is valuable because it can survive and move quickly, not because it can win a fight alone.
Regent's Castle and transport risk
A Regent can garrison inside the Regent's Castle to keep it safe. This is useful when the enemy begins to focus fire or when the unit's scouting work is complete. If the Regent is aboard a ship that sinks, it is killed and lost for the rest of the match. Keep it out of transport unless the crossing is protected and necessary. A ship can carry the unit across water, but the risk is unusually high because there is no production building that can replace it. The same caution applies to sending the Regent far ahead of the army: speed can reveal the map quickly, but being surrounded far from allied units leaves no reliable rescue route.
Shipment use and map control
Home City shipments can be delivered to the Regent, giving the unit a defensive or offensive use as a delivery point in Regicide. Send a unit shipment when the Regent is in a safe position and the arriving force can join the battle; sending reinforcements to an exposed Regent risks losing the shipment immediately. Its line of sight and mobility can help reveal approaches, though it does not replace ordinary scouts or detection units. Use the Regent to watch a route or draw attention away from the main army, then withdraw or garrison it when the opponent responds. Since its population cost is zero, it does not reduce the army cap, but the player still needs normal units to defend the Castle and complete objectives.
Distinguishing it from Japanese heroes
The Regent's appearance resembles a generic campaign Daimyo, but its mechanics are different. A Daimyo can train troops and receive shipments, while the Regent only receives shipments and lacks the usual hero abilities. It does not claim Treasure, heal, or build structures. Treat it as a special scenario cavalry unit and follow the rules of the Regicide map rather than applying ordinary Japanese hero strategies. The unit's role is map control and survivability, and the Regent's Castle provides a safe location when it should stop scouting.
Using the Regent in Regicide
At the beginning of a Regicide match, the Regent is one of the safest scouts because it can cross the map quickly and tolerate ranged fire. Send it toward an unexplored route while the ordinary army gathers resources, then retreat when enemy units begin to focus it. Its low attack means it should not be used to clear a defended base. The Regent's Castle offers a fallback when the opponent can surround it, and garrisoning it preserves the unit for later shipment delivery. If the Castle is under threat, move the Regent to safety before the building is destroyed. The unit's scenario role is to stay alive and provide map information, not to trade itself for a small enemy force.
Shipment placement and protection
A shipment sent to the Regent arrives at its position, so choose a location where the newly delivered force will not be surrounded. The Regent's speed makes it possible to reposition before a card is sent, but do not use it to lure the opponent into an ambush if the route back to the Castle is blocked. If the shipment contains units with slow movement, place the Regent near the main army rather than at a distant scouting point. Its zero population use does not reduce the army cap, but the units that arrive still occupy their normal population. Keep the Regent garrisoned when the opponent has enough firepower to destroy it quickly.
Protecting the only copy
Since the Regent cannot be trained or replaced, avoid using it as a distraction unless the gain is decisive. A safe retreat preserves its scouting and shipment role for the rest of the match.
Map awareness
Use the Regent's speed to reveal the route around the Castle, then return it before enemy units cut off the path. The information is more valuable than its small attack.
When to garrison
Garrison the Regent when its scouting path is about to cross enemy territory or when a defended Castle can keep it out of combat. Send it back out once the nearby route is safe.
Honshu Regicide scenario hero
The Regent is a scenario-specific unit in Honshu – Regicide, where each player begins with one alongside the starting army and buildings. He is fast and unusually durable, making him useful for early scouting, but his attack is weak. In this scenario he cannot regenerate, collect Treasures or use abilities, so treat him as a resilient scout rather than a normal Explorer or Daimyo. He can receive Home City shipments under the scenario rules.
Preserve the hero and follow the mode rules
Because the Regent is tied to Regicide, his profile should not be applied to ordinary Japanese skirmish or campaign play. Keep him with a small escort when scouting and avoid using him to fight a larger army simply because his health is high. The mode’s victory condition makes the hero especially important; protect him while still contesting the map. Check the scenario rules for shipment and recovery behavior before planning around standard hero abilities.