Buildings

Saloon

Saloon is a Commerce Age Federal American or Mexican building for outlaws and mercenaries. It also generates Coin automatically while it remains in play.

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Saloon in Age of Empires III
Saloon
IN-GAME VALUES

Recorded values

Cost
200 Wood
Available
Commerce Age
Builder
Settler and its counterparts, Trading Post Wagon and, Trading Post Rickshaw (with the "Arkansas Post" card)
Function
Trains outlaws and mercenaries; Auto gather coin 0.6/s
Construction
30 sec · up to 8 builders · limit 1 (7 after revolting to Baja California)
Structure
2,500 hit points · 12 line of sight · 4×4 footprint

Function & construction

A Saloon can be built by eligible workers and wagons, with special access and limits depending on civilization or Revolution path. Its recorded passive Coin trickle is 0.6 per second; the building also trains the outlaw and mercenary options available to that roster.

Placement & timing

Build it when the available outlaw or mercenary units fill a needed role and the structure’s continuing Coin income supports a longer match. Check the civilization’s limit and the mercenary roster before diverting Wood from ordinary production.

Outlaw and mercenary access

The Saloon is a Commerce Age military building used by the United States and Mexicans in Definitive Edition and by European civilizations in The WarChiefs-era rules. Its standard cost is 200 Wood, it takes 30 seconds to construct, has 2,500 hit points and is limited to one, although Baja California can raise the limit after its revolution. In Definitive Edition it also generates 0.6 Coin per second, a passive trickle that rewards keeping the structure alive. At the Commerce Age it trains outlaws; mercenaries become available with later ages. The mercenary roster can be randomly selected for each map and is shared among players in that match, so scout the options before investing in a specific composition. Examples of Commerce Age recruits include Gunslingers, Desperados, Cowboys, Cuatreros, Owlhoots and Bandidos depending on the civilization and rules. Later-age mercenaries offer powerful but expensive alternatives to ordinary production. The Saloon’s technology list also supports outlaw and hero abilities: Wild West improves outlaw health and damage and reduces training time, while other research options can change charged cooldowns or later combat performance. Before Definitive Edition, European civilizations used the Saloon and it did not provide the same Coin trickle; the modern edition assigns Europeans a Tavern and reserves the Saloon for American and Mexican content. Place the building where its recruits can reinforce safely and where raids cannot remove its economic trickle. The Saloon competes for Wood with Houses, military buildings and Town Centers, so build it when the outlaw or mercenary roster addresses a tactical need. Check the current map and civilization before relying on a particular unit, because the available mercenaries and technologies differ by version.

Placement and match preparation

The Saloon is most valuable when its unit roster offers something the ordinary Barracks or Stable cannot provide. Before building, inspect which mercenaries are available on the map and whether the civilization can afford their Coin cost. Outlaws are accessible from the Commerce Age, while mercenary choices arrive in later ages; a technology such as Wild West can improve outlaw performance and shorten their training time. The passive 0.6 Coin income is useful over a long match, but it does not repay a structure immediately. Protect the Saloon so that this trickle and its recruitment options remain available. Baja California can use several Saloons after the revolution, supporting Filibuster access and forward Coin gathering when Exploitation is active. That special limit should not be applied to ordinary American or Mexican play.

Roster and release distinctions

In older rules the Saloon served European civilizations and did not provide the modern passive Coin trickle. Definitive Edition moved European access to the Tavern and made the Saloon an American and Mexican feature. The unit list and research options should therefore be checked by release rather than combined into one universal Saloon roster.

Economic return and mercenary timing

The building is a long-term investment: 200 Wood and 30 seconds of construction buy access to a roster and a small Coin trickle. If the match is short, prioritize the units or technologies that can affect the immediate fight; if it lasts, the passive income and later mercenary options become more valuable.

Outlaw and mercenary production

The Saloon is a Commerce Age Federal American or Mexican building for training Outlaws and mercenaries. Its roster depends on the civilization or Revolution path, so check the available options before paying the Wood cost. It also automatically gathers Coin at 0.6 per second while it remains in play. This passive income can help offset Coin-heavy mercenary production over time, but it does not make every unit free or immediate. Build the Saloon when its roster fills a military need and the economy can use the continuing Coin trickle.

Construction, limits and placement

A Saloon costs 200 Wood, takes 30 seconds to build and has 2,500 hit points. Settlers and their counterparts can construct it, with Trading Post Wagons and card-enabled Rickshaws providing special routes. The normal limit is one, increasing to seven after the Baja California Revolution according to the profile. Place it near safe production but not so close to the frontline that one raid removes the income and access point. Protect it if it is supporting repeated mercenary queues, and reserve Coin for those units’ actual prices. Compare the Saloon’s roster and passive income with other military buildings before diverting Wood from core production.