Tavern
Tavern is a Commerce Age European building that trains outlaws and mercenaries. It also generates Coin automatically, so it can continue contributing when no unit is being trained.

Recorded values
- Cost
- 200 Wood
- Available
- Commerce Age
- Builder
- Settler and its counterparts, Karelian Jaeger, Tavern Wagon
- Function
- Trains outlaws and mercenaries; Auto gather coin 0.6/s
- Construction
- 30 sec · up to 8 builders · limit 1
- Structure
- 2,500 hit points · 12 line of sight · 4×4 footprint
Function & construction
The Tavern can be built by eligible Settlers and Tavern Wagons, and its accessible units depend on civilization and release. Its recorded passive Coin trickle is 0.6 per second; the building does not make every mercenary roster universally available.
Placement & timing
Build it when a listed mercenary or outlaw supports the army plan and there is enough time for the Coin trickle to contribute. Compare its Wood cost with ordinary production buildings if the roster does not need special units.
Outlaw and mercenary production
Tavern is a Commerce Age building that trains Outlaws and Mercenaries and generates Coin automatically at a recorded rate of 0.6 per second. It costs 200 Wood, takes 30 seconds to construct, has 2,500 hit points, line of sight 12, a 4-by-4 footprint and a limit of one in the recorded profile. Eligible Settlers, specialized builders and a Tavern Wagon can construct it. Its military roster depends on civilization and release; building a Tavern does not make every outlaw or mercenary available to every faction. Use it when one of its units fills a matchup need or complements the army, and keep the passive Coin income in mind as an additional long-term benefit. The 200-Wood cost competes with ordinary military production and expansion, so build it when the roster is useful and the match can last long enough for income to accumulate. Check which units are listed for the active civilization, then choose a specialist rather than training mercenaries indiscriminately. Protect the building and its queue, since it is the only one allowed in the standard profile. The Tavern’s Coin trickle continues when idle, but it should not be built solely for a small passive return if the army needs immediate resources.
Coin trickle and roster
The Tavern generates 0.6 Coin per second, but its outlaw and mercenary roster varies by civilization and release. Check available units before investing 200 Wood.
Choosing a mercenary roster
The Tavern’s roster changes by civilization and release. Check the available Outlaws and Mercenaries, then select the unit whose counters or role fit the opponent. Its 0.6-Coin-per-second trickle continues while the building is idle, but the 200-Wood cost and one-building limit still make placement important. Keep the Tavern in a protected part of the base so its production can continue and the passive income is not lost. Build it when the specialized roster will be used, not just to add another production building.
Building placement and Coin income
A single Tavern can train specialized units and provide a 0.6-Coin-per-second trickle. Place it inside a protected base so both functions remain available. The 30-second construction and 200-Wood price compete with a Barracks or Stable, so build it when the roster has a unit the army needs. Outlaw and Mercenary availability varies; check the unit menu rather than expecting a universal selection.
Mercenary timing
Queue a mercenary when its role is needed, and account for its cost before committing. Passive Coin adds up over time, but does not pay for an immediate army by itself.
Tavern investment
Build when the unique roster or passive Coin helps the plan. Protect the single Tavern so it can keep training units and generating income.
Mercenary and Outlaw access
The Tavern is a Commerce Age European military building that trains Outlaws and Mercenaries. It costs 200 Wood, takes 30 seconds to build, has 2,500 hit points, a 4-by-4 footprint and a standard limit of one. Eligible Settlers and their counterparts, Karelian Jaegers and Tavern Wagons can build it. The Tavern also generates 0.6 Coin per second automatically, even when no unit is queued. Its available roster depends on civilization, map and release: constructing it does not unlock every Mercenary for every player. Check the current pool before committing Wood or planning a counter-unit timing.
When the building pays for itself
A Tavern is most useful when its mercenary pool answers a specific army need and the passive Coin has time to accumulate. Training units pauses none of the building’s other functions, but the resource cost and queue time still compete with ordinary military production. A map with an unfavorable pool may make a Stable or Barracks the better first structure. Protect the Tavern so it can continue producing units and trickling Coin; its 2,500 hit points do not prevent concentrated Siege from removing it. Compare its single-building limit with the Mercenary Contractor or civilization-specific access routes, which may open further options without making every Tavern unit available.