Filibuster
Filibuster is Baja California Heavy infantry in Age of Empires III, available from the Revolution; obtained through Town Center, Saloon, Fort, Steamer. Its listed ability is Builds some buildings.

Recorded values
- Cost
- 90 Coin
- Available
- Revolution · Town Center; Saloon; Fort; Steamer
- Training
- 30 sec · 3 population · 18 XP per train
- Durability & mobility
- 160 hit points · 20% hand resistance · 4.0 speed · 18 line of sight
- Hand attack
- 12 damage · 1.5 attack interval · bonuses: 3.0x vs. Cavalry; 2.2x vs. Shock troops
- Ranged attack
- 24 damage · 2-12 range · 3.0 attack interval
- Siege attack
- 25 damage · 12 range · 1.5 attack interval
- Ability
- Builds some buildings
Role, availability & values
Production is available through Town Center, Saloon, Fort, or Steamer. It has 160 hit points. It moves at 4.0 speed and uses 3 population. Training costs 90 Coin; it takes 30 seconds to train. Attack profile: Hand attack deals 12 damage. Ranged attack deals 24 damage. Siege attack deals 25 damage. Hand attack bonuses: 3.0× against Cavalry and 2.2× against Shock troops. Special ability or role: Builds some buildings.
Matchup & timing
Use Filibusters during the Baja California Revolution when their combination of 24 ranged damage, 25 siege damage and building construction supports the new economy. Their range is short, but the siege shot fires every 1.5 seconds and reaches 12. Protect them while they work on a building or position; avoid exposing the converted force before its supporting structures are ready.
Construction, siege and outlaw upgrades
The Filibuster is a Baja California revolutionary outlaw that combines Musketeer-style combat with construction and demolition. It costs 90 Coin, takes 30 seconds to train, uses three population and has 160 hit points, 20% hand resistance and speed 4. Its 12-damage hand attack deals 3× damage against Cavalry and 2.2× against Shock troops; its 24-damage ranged attack fires at range 2–12 every three seconds. The 25-damage siege attack reaches 12 and can damage buildings, while the unit’s dynamite ability gives it an additional way to demolish structures. Filibusters can build Markets, Haciendas, Docks, Outposts, Trading Posts, Walls, Cathedrals, Barracks, Stables and Saloons. This construction role makes them more flexible than a normal outlaw, but each worker action takes units away from combat. Their 3-population cost limits how many fit in an army and losses are expensive. Light Infantry, counter-skirmishers and Artillery are listed threats, so use them with a protective screen. Outlaw Combat improves their combat stats; Advanced Saloon and Advanced Arsenal can support the revolution plan, while Socket Bayonet, Flint Lock and Paper Cartridge provide relevant Arsenal benefits. Incendiary Grenades adds area to the ranged attack and a building bonus, which strengthens an early all-in push. Exploitation lets Filibusters gather Coin from mines at 0.3 per second, or 18 per minute, turning them into a limited economic unit. Their relative strength falls as the match advances unless upgrades are in place. Prepare the relevant cards before revolting, use a Saloon near a forward mine if relying on Exploitation and avoid treating the unit as a universal late-game replacement for ordinary Musketeers.
Timing the Baja California revolt
Filibusters are strongest when the Baja California revolt happens early enough for their construction, siege and combat flexibility to matter. The revolution converts the army plan and can grant access through the Town Center, Saloon, Fort or Steamer; prepare the relevant Saloon and Arsenal cards before committing. Advanced Saloon expands the available building route, while Advanced Arsenal and Outlaw Combat improve the force’s staying power. Filibusters can gather Coin only after Exploitation, so position a Saloon near a safe mine if the economy needs a post-revolt source. Their siege attack and dynamite can make a push threatening to buildings, but Light Infantry and artillery remain dangerous. Use them to combine an attack with forward structure placement, not to wander alone as workers.
Counters and sustained pressure
Filibusters can threaten cavalry in hand combat and buildings with siege attacks, but Light Infantry, counter-skirmishers and Artillery remain effective answers. Keep a screen in front of them and use their construction ability to secure territory only after the enemy has been pushed away. The revolution creates a powerful timing, but the force should be reinforced and upgraded before it falls behind later-age units.
Using building actions in combat
A Filibuster can help establish a forward Outpost, Trading Post or military building after an area is cleared, but constructing during combat removes it from the firing line. Use a few units for the task and keep the rest in a defensive formation. Dynamite and siege attacks can pressure structures, while ordinary ranged attacks should focus on military targets.
Baja California infantry and construction role
The Filibuster is heavy infantry available after the Baja California Revolution. It can build some buildings, giving the revolutionary army a way to establish infrastructure away from the original base. Its 24-damage ranged attack reaches 2–12 range, while the 12-damage hand attack carries bonuses against Cavalry and Shock troops. That makes it useful as a defensive infantry line and a forward builder, but three population and 160 hit points make careless deployment costly. Protect it while constructing, and do not let the building task separate the unit from the force that needs its anti-cavalry attack.
Revolutionary production and siege contribution
Town Centers, Saloons, Forts and Steamers are the listed access points. At 90 Coin and 30 seconds to train, the Filibuster is a Coin-focused reinforcement, and its 25-damage siege attack can help pressure an exposed structure. Use the building ability only for structures permitted by the unit’s rules, and choose sites where the new building can be completed and defended. The Baja California transition should account for the new worker economy and which production routes remain available. Combine Filibusters with mobile troops that can prevent enemies from simply kiting the infantry, and keep enough population space for the rest of the revolutionary army.