Buildings

Tower

Tower is a defensive scenario building that attacks nearby enemy units and can receive eligible Home City shipments. Its rules and construction access depend on the scenario, so the name should not be read as a universal replacement for a civilization’s normal Outpost or defensive structure.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Tower in Age of Empires III
Tower
IN-GAME VALUES

Recorded values

Cost
250 Wood
Ranged attack
30 ranged damage · range 24 · interval 3.0 · 1.5x vs. Cavalry; 1.3x vs. Shock troops; 0.5x vs. Siege unit; 0.25x vs. Villager
Function
Attacks nearby enemy units; Receives Home City shipments
Construction
50 sec · up to 4 builders · limit 7
Structure
2,000 hit points · 32 line of sight · 2x2 footprint
Garrison
20 villagers, Homestead Wagons, healing units, Regent
Anti-siege attack
100 anti-siege damage · range 40 · interval 3.0 · 0.5x vs. Siege unit

Function & construction

The recorded Tower is built by an Outpost Wagon, costs 250 Wood and takes 50 seconds to complete. It has a limit of seven, 2,000 hit points and 32 line of sight. The wagon-based construction and shipment interaction are special setup details rather than assumptions for every standard match.

Placement & timing

Use the Tower to cover workers or a route where its range can discourage an approach. Place it so another unit can respond to siege, which can threaten a stationary defense. If the scenario allows shipments to the Tower, plan that arrival around the active objective and keep the structure protected until it is useful.

Version changes and scenario use

Tower is a scenario defensive structure and should be distinguished from the standard Outpost or Watch Tower. In The Asian Dynasties it could not reveal Stealth and had a 1.5-times ranged multiplier against Shock troops. Definitive Edition added Stealth detection and tagged it as a Frontier fortification; update 13088 changed its Shock troop multiplier to 1.3 times. The entry is also available in Historical Battles: Christopher da Gama’s Expedition, where Ethiopians and Somalians use the building, and in Scenario Editor as SPC Tower African when the civilization is set accordingly. Its 2,000 hit points, 32 line of sight, range-24 attack and 2,000-Wood placement profile make it a fixed defense rather than a mobile answer to a raid. Protect it against siege and use its Home City shipment function only when the scenario permits it.

Shipment and defensive placement

The Tower can receive eligible Home City shipments in its recorded setup, so a scenario may use it as a reinforcement point as well as a firing position. Its anti-siege attack profile and garrison capacity are scenario details; they should not be generalized to every Outpost-like building. Place it where its 32 line of sight covers an approach while friendly units can intercept artillery, and remember that stealth detection depends on the release version.

Mission-specific structure

The Ethiopian Tower encountered in Christopher da Gama’s Expedition uses the same statistics as the campaign Tower profile; Scenario Editor exposes it under the name SPC Tower African. Its stealth detection differs by release, so consult the Definitive Edition profile for current play and the Asian Dynasties note only when comparing older scenarios.

Asian defensive tower and shipment receiver

The Tower costs 250 Wood, takes 50 seconds to build and has a maximum of seven. It carries 2,000 hit points and can garrison 20 Villagers, Homestead Wagons, healing units or the Regent. Its 30-damage ranged attack reaches 24 and fires every three seconds, with bonuses against Cavalry and Shock troops but reduced damage against Siege Units and Villagers. The 100-damage anti-siege attack has range 40 and is likewise less effective against Siege Units. Towers receive Home City shipments, so location can affect both defense and where a shipment arrives. Because the Outpost Wagon builds them, placement is tied to the wagon’s travel and survival. Use a Tower to protect a valuable route or support a forward position, but keep units nearby: a defensive building’s attack profile does not make it safe from a coordinated siege.