Supply Cache
Supply Cache is an invulnerable resource-generating scenario structure introduced in Age of Empires III: Definitive Edition — Knights of the Mediterranean. A mission or mode places it outside the ordinary civilization build menu; it is not a standard Age-up choice or technology-tree building.

Recorded values
- Function
- Auto gather resources
- Structure
- 1,500 hit points · 14 line of sight · 2x2 footprint
Function & construction
The recorded structure has 1,500 hit points, 14 line of sight and a 2×2 footprint, with an automatic resource-gathering function. Its exact output, recipient and interaction rules are set by the scenario. The invulnerable profile means ordinary attacks do not destroy it, but that alone does not establish whether the mission lets a player capture or activate it.
Research condition
Definitive Edition — Knights of the Mediterranean; available only on historical maps; starts near the player’s Town Center; capturable and invulnerable.
Placement & timing
Read the briefing and inspect the objective before including a Supply Cache in your economic plan. If the mode grants its output automatically, account for that income when choosing units or upgrades. If the site is contested, control nearby ground even though the structure itself cannot be destroyed. Do not search for a construction cost or attempt to reproduce it with Villagers in ordinary matches.
The mission controls the resource rules
The name identifies a scenario object, not a universal resource package with one fixed player-facing rate. A mission may use it to support an objective or provide resources outside the normal gathering loop. Its sight value is part of the recorded building profile, while map triggers determine what happens around it. Use the briefing and in-game objective text for the active scenario rather than assuming every Supply Cache behaves identically.