Consulate
The Consulate is the diplomatic building used by China, India and Japan in The Asian Dynasties and Definitive Edition. It spends Export to establish relations with a foreign power and unlock that ally’s units, technologies, shipments or civilization bonus.

Recorded values
- Cost
- 200 Wood
- Available
- Exploration Age
- Builder
- Asian Villager and its counterparts, Consulate Rickshaw
- Function
- Ally with a European civilization; Provides armies/units, and technologies from the European ally; Sets export gather rate
- Construction
- 50 sec · up to 8 builders · limit 1
- Structure
- 3,500 hit points · 12 line of sight · 4×4 footprint
Function
Available allies and offers vary among the Asian civilizations. Export comes from the civilization’s economic system and is separate from Food, Wood and Coin. Consulate access is also different from building a Trading Post at a Minor civilization settlement: the former uses the Asian diplomatic menu, while the latter is tied to a map location.
Placement & timing
Choose an ally because a specific unit, technology or shipment fills a need in the current army. Plan Export generation around the cost without starving ordinary production, then revisit the alliance as the match changes. Check the selected civilization’s options before following an older guide, since access and balance can vary by release.
Export, alliances and foreign support
The Consulate is the diplomatic building for China, India and Japan in The Asian Dynasties and Definitive Edition. It costs 200 Wood, is available in the Exploration Age, takes 50 seconds to build and has 3,500 hit points. An Asian Villager or a Consulate Rickshaw can construct it; only one is normally allowed. The player spends Export to establish relations with European powers and access their units, technologies, shipments or civilization bonuses. Export is a separate resource from Food, Wood and Coin and has its own generation rate in each Asian civilization. This makes Consulate choices part of the economy: increasing Export can unlock foreign support but may compete with other ways the civilization uses its special resources. Available allies and offers differ among Chinese, Indian and Japanese players, so a strategy for one Consulate should not be transferred to another. The Consulate’s diplomatic menu is also different from a Trading Post at a Native settlement. The latter depends on a map location and grants that settlement’s roster, while the Consulate provides a set of foreign powers through its civilization system. Select an ally for a concrete role—such as a unit counter, technology or shipment—then compare its Export cost with the timing of the army. The building has a 4-by-4 footprint and line of sight 12, so place it where it can be protected and accessed without blocking production. Revisit the alliance as the match progresses; an early bonus may be less useful once the opponent’s composition changes. Use the Chinese, Indian, Japanese and Export pages for the civilization-specific menus and exact effects.
Protecting the diplomatic investment
The Consulate costs 200 Wood and takes 50 seconds to build, so place it inside a defensible base rather than leaving it exposed. Its one-building limit and 3,500 hit points make it a significant Asian economic and military landmark. Protect the building while it generates access to the chosen European alliance.
Alliance menu and Export balance
The Consulate can provide units, technologies, shipments and bonuses from a selected European ally. Its options depend on whether the player is Chinese, Indian or Japanese, and relations can be changed as the match progresses. Export is the limiting resource, so choose an ally for a specific objective and avoid draining it across unrelated options. The building’s 200 Wood cost and 50-second construction time mean early placement should be planned alongside production.
Choosing among foreign powers
The Consulate’s foreign powers can fill a gap in a civilization’s own roster or improve an existing plan. An ally may provide a one-time shipment, trainable units, research or a passive civilization bonus. Read the menu and cost before changing relations, since the benefits are specific to the Asian civilization and current version. A unit shipment can support an immediate attack, whereas a technology or bonus can offer value over a longer match. Export must be generated and spent deliberately; keeping a reserve may be better than buying an option that does not address the opponent’s army. The single Consulate should be protected because it is the interface for these diplomatic choices.
Timing the first alliance
A Consulate started in the Exploration Age takes workers away for 50 seconds and costs 200 Wood. Choose the first European power when its reward can affect the next military or economic timing, and protect the building while the alliance is active. Asian civilizations can change their plans later, but Export generation should be established before the desired unit or technology is urgent.
Asian alliance units, technologies and Export
The Consulate is an Asian civilization building that lets the player choose a European ally and spend Export on units or technologies. It also controls the rate at which Export is gathered. This creates a resource stream separate from ordinary Food, Wood and Coin, so purchases should fill a roster or technology gap instead of duplicating units already produced at the War Academy or other military buildings. The available alliance changes the options; inspect its roster before committing Export.
Choose an ally and time the purchase
A Consulate costs 200 Wood and takes 50 seconds to build in the documented profile, so its timing competes with housing and early production. Select an ally whose units can answer the opponent or whose technology improves the plan, then accumulate Export for a specific purchase. Switching alliances or changing the Export rate affects future options and should be done with a purpose. Protect the building and keep ordinary resource gathering active: Export cannot pay for Villagers, Wonders or every military queue.