Buildings

Livestock Market

The Livestock Market is an African economic building used to obtain and manage livestock. Animals can be fattened over time and later provide Food, creating a delayed return that competes with immediate gathering.

APPLIES TO Definitive Edition — The African Royals
Livestock Market in Age of Empires III
Livestock Market
IN-GAME VALUES

Recorded values

Cost
200 Wood
Builder
Ethiopian Villager and its counterparts, Livestock Market Builder
Function
Buy/sell resources; Researches economic technologies; Trains Zebu Cattle/Sanga Cattle; Herded animals fatten faster when tasked to a Livestock Market; Sells Herded animals for wood or coin
Construction
15 sec · up to 8 builders
Structure
2,000 hit points · 12 line of sight · 5x5 footprint

Function

African civilizations use the market to access livestock and related technologies; exact animal availability depends on the civilization. Workers and resource investments devoted to livestock are not immediately available for ordinary military production.

Placement & timing

Invest when there is enough safe time for the animals to fatten and the economy can afford the delay. Protect the livestock and compare its future Food with the value of immediate units or age-up resources.

African livestock purchase and management

The Livestock Market is an Exploration Age African economic building that costs 200 Wood and takes 15 seconds to construct. It has 2,000 hit points, line of sight 12 and a 5-by-5 footprint. Ethiopian Villagers and their counterparts, as well as a Livestock Market Builder, can build it. The Market buys and sells resources, researches economic technologies, trains Zebu Cattle and Sanga Cattle, and allows herded animals tasked to it to fatten faster. It can also sell herdable animals for Wood or Coin. This creates a delayed economic cycle: pay for livestock, protect it while it grows, then harvest Food or sell it when another resource is more valuable. The building itself has a meaningful Wood cost and the animals require time and safe space, so it is best when the economy can wait for the return. Keep livestock close to the Market to benefit from its fattening effect and protect it from raids. Compare selling with slaughtering according to current resource needs. Exact animal choices depend on the civilization, and the Market’s economic technologies should be checked in the active African roster before researching.

Buying and selling at the market

The Market gives African civilizations a way to purchase or sell resources as well as obtain livestock. Selling an animal can yield Wood or Coin when those resources are more useful than Food, while allowing it to fatten and harvesting it later favors a Food plan. The best choice changes with the current age-up, unit queue and livestock value. Keep animals near the building for the faster fattening rate and avoid selling too early if the stored Food is close to its intended value. The 200-Wood building cost is a meaningful early investment, so use its economic technologies and livestock functions to repay that cost over time.

Livestock building placement

The 5-by-5 footprint needs room near a safe livestock area. Place it where gatherers can reach animals quickly while the structure remains protected from raids and siege.

Economic technologies

The building’s research options support the African economy and differ by civilization. Check the market panel before spending resources so upgrades match the livestock and trade plan.

Animal sale versus harvest

Selling livestock trades its future Food value for Wood or Coin. Choose the sale when construction or age-up costs are urgent; keep and fatten the animal when Food remains the bottleneck.

African livestock and economic options

The Livestock Market is an African economic building that buys or sells resources, researches economic technologies, trains Zebu or Sanga Cattle and improves the fattening rate of assigned herdable animals. Animals can later provide Food, while selling them can return Wood or Coin according to the market rules. This creates a delayed economic choice: spend resources and time on livestock for a later Food return, or use the Market to adjust the resource balance. Exact livestock options depend on the civilization, so check whether the selected faction can train the animal required.

Placement and livestock protection

The building costs 200 Wood, takes about 15 seconds to construct and has 2,000 hit points. Ethiopian Villagers and their counterparts, or a Livestock Market Builder, can construct it. Place the Market near safe livestock space so animals can fatten without being exposed to raids. Its technologies may improve the economy, but research still competes with military production. Keep enough workers gathering Food, Wood and Coin while managing animals, and avoid treating every animal as immediate Food if the army needs resources now.