Units

Sanga Cattle

Sanga Cattle is herdable livestock in The African Royals, trained through the Livestock Market. It provides 100 to 500 Food depending on how long it fattens and supports up to eight gatherers. The unit has 20 hit points and moves at 4.0 speed; training costs 100 Coin and takes 15 seconds. Its growth rate is 0.25 Food per second normally, 0.5 at the Livestock Market, and 1.0 at a Livestock Pen, Farm, Village or Hacienda where those buildings can affect it.

APPLIES TO Definitive Edition — The African Royals
Sanga Cattle in Age of Empires III
Sanga Cattle
IN-GAME VALUES

Recorded values

Cost
100 Coin
Training
15 sec
Durability & mobility
20 hit points · 4.0 speed · 9 line of sight

Role, availability & values

Train the cattle at the Livestock Market and keep it near a building that gives the desired fattening rate. Protect it while it grows, then gather its Food when the economy needs it. The animal has low durability, so leaving it in an exposed area risks losing the Coin investment and its accumulated Food.

Training & availability

The African Royals; trained at the Livestock Market; 100–500 Food; up to eight gatherers; fattening 0.25/s normally, 0.5 at Livestock Market, 1.0 at Livestock Pen, Farm, Village or Hacienda; 20 hit points; 4.0 speed; costs 100 Coin; 15-second train time.

Matchup & timing

Use Sanga Cattle when Hausa or other supported African economy rules can benefit from livestock and there is enough time to fatten it. Compare the 100 Coin cost and waiting period with direct gathering or military production. A safe livestock site and a suitable building determine whether the animal can reach its higher Food value.

Food accumulation and livestock placement

The cattle’s Food value grows over time, so the 100–500 range describes a changing resource stock rather than a guaranteed shipment. Its rate depends on where it is kept: the base profile gives 0.25 Food per second, a Livestock Market 0.5, and a Livestock Pen, Farm, Village or Hacienda 1.0 when those buildings can affect it. This creates a choice between investing 100 Coin and waiting for more Food or spending the resources on immediate production. Up to eight gatherers can harvest the animal, but its 20 hit points make it easy to lose if livestock is left near raiders. Place Sanga Cattle beside the appropriate protected building, keep workers nearby when it is ready and harvest when the economy has a meaningful Food need. The Hausa and African economy context matters: access and building bonuses depend on the civilization and current ruleset. The 15-second training time is short, but the payoff still requires safe time to fatten.

Choosing when to harvest

Because the animal stores Food rather than granting it immediately, the player can time the harvest to smooth an economic transition or fund a unit queue. Waiting increases its value, but the delay is only worthwhile if the cattle remain safe and the economy can spare the Coin used to train them. Use the faster fattening locations where available, then move gatherers to the animal when its stored Food reaches a useful amount. The eight-gatherer limit lets several workers collect efficiently without crowding the livestock site. Do not confuse Sanga Cattle’s 100–500 Food scale with a guaranteed five-hundred Food return: the result depends on fattening time and building modifiers.

Livestock management

Where available, fattening buildings can increase Food generation while the livestock is sheltered. Keep the animal in the area of the intended building effect and avoid moving it into an exposed trading-post or shoreline position just to shorten gatherer travel.

Hausa livestock and the Influence economy

Sanga Cattle are herdable livestock trained at the Livestock Market in The African Royals. Each animal can provide 100 to 500 Food as it fattens, while up to eight gatherers can harvest it. The standard growth rate is 0.25 Food per second, increases to 0.5 at the Livestock Market and reaches 1.0 at a Livestock Pen, Farm, Village or Hacienda where supported. For Hausa, cattle also connect to the civilization’s broader Influence economy and shipment options, so the animal can support more than a single harvest. Keep it near an appropriate structure and protect the livestock investment while its food value grows.

Coin cost and livestock-site safety

A Sanga costs 100 Coin and takes 15 seconds to train, so it competes with the same resource used for Hausa alliances, mercenaries and other military needs. Train cattle when the economy can spare Coin and the match offers time to fatten them; an exposed animal can be killed before providing its return. The Livestock Market is the listed source, while other buildings alter the growth rate only when their rules apply. Use up to eight gatherers when the food is needed, but do not abandon the Coin or Wood economy to collect one animal. A defended livestock area lets cattle contribute steadily to the longer plan.