Buildings

Farm

The Native American Farm is a renewable Food building available to the Native American civilizations in The WarChiefs and Definitive Edition. It supports long-term gathering and livestock features that differ from a European Mill or Asian Rice Paddy.

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Farm in Age of Empires III
Farm
IN-GAME VALUES

Recorded values

Cost
400 Wood
Builder
Native Villager and its counterparts, Travois, Farm Travois
Function
Infinite source of food; Herdable animals fattens faster when tasked into Farms; Trains Sheep (and Cows with the "Ranching" card) (Llamas for the Inca)
Construction
20 sec · up to 10 builders
Structure
2,500 hit points · 12 line of sight · 2x8; 7.5x8 (placement obstruction) footprint

Function & construction

Villagers gather Food from Farms, while herdable animals assigned to them fatten more quickly. Depending on civilization and cards, Farms can train specific livestock such as Sheep, Cows or Llamas. The available animals and improvements are not identical across the Aztecs, Haudenosaunee, Lakota and Inca.

Placement & timing

Add Farms when natural Food sources are running low or when livestock can provide a useful long-term supply. Keep workers near protected gathering space and check the civilization’s options before relying on a particular animal. Farm investment competes with military production for resources and worker time.

Renewable food and civilization differences

The Farm is a renewable Food building used by Native American civilizations in The WarChiefs and Definitive Edition. Its standard listed price is 400 Wood, it takes 20 seconds to build, has 2,500 hit points and provides line of sight 12. Native Villagers and civilization-specific builders such as Travois can construct it. Villagers gather Food from the Farm, while herdable animals assigned to it fatten faster. The exact livestock options differ: the Inca can use Llamas, and Sheep or Cows depend on civilization and cards such as Ranching. Farms therefore combine a long-term food source with livestock support, rather than behaving exactly like a European Mill or an Asian Rice Paddy. Build one when nearby huntables or berries are running low, or when the economy can benefit from animals growing while workers remain in a protected area. Farms cost a significant amount of Wood, which may also be needed for Houses, military buildings and early units. Their large footprint affects placement, so leave room for additional economy and keep workers away from exposed map edges. If the civilization can train or fatten livestock through the Farm, compare that option with simply gathering from natural sources: animals take time to mature and may be vulnerable to raids. Upgrade cards and civilization bonuses can improve the Farm’s return, but their availability is not universal. Check the Aztec, Haudenosaunee, Lakota and Inca entries for their distinct Farm interactions and the Rice Paddy and Mill entries for other civilizations’ economic alternatives.

When to shift from hunting

Farm placement is an economic transition rather than an automatic first step. Natural Food sources can be gathered without the 400 Wood construction cost, so moving Villagers to a Farm is most attractive when hunts are distant, depleted or unsafe, or when livestock mechanics add value. Native Villagers and their civilization’s builders can construct the building; a Travois can reduce the exposure of sending workers across a contested map. Once the Farm is operating, assign workers to gather Food and use the livestock option available to that civilization. Herdables fatten faster when tasked into a Farm, but this takes time, so start the process before the army is completely out of Food. The Inca’s Llamas distinguish its options from the Sheep or Cows available through other civilization rules and cards. The Ranching card is a condition for Cows in the listed setup, not a universal Farm feature. With a footprint that can obstruct a larger 7.5-by-8 placement area, put Farms where they do not cut off Town Center expansion, military production or safe movement. Their 2,500 hit points make them sturdier than an exposed worker group but do not protect gathering Villagers from a raid. Compare Farm investment with the Mill and Rice Paddy systems: these buildings serve the broader role of renewable food, while exact costs, livestock and bonuses depend on civilization and release. Use the individual Native civilization pages before designing an economy around a specific animal.

Native American renewable food and livestock

The Native American Farm is a renewable Food building used by the Aztecs, Haudenosaunee, Lakota and Inca in The WarChiefs and Definitive Edition contexts. Villagers gather Food there, and livestock assigned to a Farm fatten faster. The building can train Sheep, with Cows available through the Ranching card and Llamas associated with the Inca rules. These livestock options are civilization-specific, so check the active faction before planning around a particular animal. Farms cost 400 Wood, support up to ten builders and provide an alternative when Hunts are depleted or unsafe.

Placement and economic transition

A Farm has 2,500 hit points and a broad placement obstruction, so leave space for workers and nearby production when choosing its location. Travois, Farm Travois and Native Villagers provide listed construction routes. The livestock feature can improve long-term Food returns, but it requires time and safety; slaughter animals earlier when the army needs Food immediately. Build Farms gradually to avoid tying up too much Wood and worker time before the next military timing. Other civilizations use Mills, Rice Paddies, Haciendas or Kanchas, so the Farm’s role should be read within the Native economy rather than treated as a generic building available to every faction.