Hausa
The Hausa were added in Age of Empires III: Definitive Edition — The African Royals. They combine a livestock economy with Influence, a civilization-specific resource generated by Universities and livestock. Influence pays for selected units, native technologies and upgrades tied to age-up Alliances.

Economy & identity
Universities generate more Influence when placed near a Town Center, Trading Post or Palace, and they train Griots who can improve nearby building work and unit movement. The Livestock Market fattens livestock and exchanges animals for Wood or Coin. The Palace uses Influence for mercenary and artillery options, while age-up Alliances add their own research choices; this creates a continuing choice between saving Influence and spending it on immediate military or economic effects.
Military & matchups
Place a University where its adjacency can be maintained and defended, then plan which Influence purchases matter before spending the stockpile. Use the Livestock Market when the livestock and resource exchange support the current economy, and protect the University because it underpins multiple Hausa options.
Practical direction
Build the Influence economy early enough to make its units or upgrades available at the needed timing. Compare an Alliance upgrade with the army purchase you would otherwise fund, and avoid investing in livestock infrastructure that cannot be protected.
A cattle economy and free shipment animals
The Hausa begin with five Villagers, a Livestock Market Builder and Sanga cattle, with the starting herd containing one large Food animal and smaller animals. A free Sanga Cattle accompanies every Home City shipment in the current profile, while shipment experience costs are higher than the standard rate. Cattle can fatten over time or be exchanged at the Livestock Market for Wood and Coin. This creates a decision about whether to preserve animals for later sale, use them as an Influence source or convert them to meet an immediate resource need. Livestock fattens faster when assigned to a suitable pen, Farm or Village. The Market combines livestock and trading functions, so protect it and avoid consuming the entire herd before later-age Palace units require Influence. Since each shipment adds an animal, a steady card cycle also grows the cattle economy.
Universities generate Influence
Universities are central to Hausa development. They research unique technologies and produce Griots, while their Influence income improves when the building is near a Town Center, Trading Post or Palace. Universities cost Wood and Coin, so constructing one quickly competes with other early needs; once placed well, it supplies the resource for powerful options. Influence pays for Palace mercenaries and artillery, native warriors and technologies, and upgrades attached to Age-up Alliances. Trade Routes can also be switched to generate Influence in supported updates, while Home City cards such as Charity or Hegemony provide alternate routes under their listed effects. These streams are not identical: Charity converts Food at a loss, while Hegemony provides a trickle from War Camp units. Choose the source that fits the map and the resource surplus, and spend Influence on a defined unit or technology rather than treating it as a free bonus.
War Camp cavalry and mobile pressure
Three of the four standard Hausa War Camp units are cavalry: Fulani Archers, Javelin Riders and Lifidi Knights, with Raiders also available for fast attacks on Villagers or buildings. This gives the Hausa strong mobility, but each unit serves a different matchup. Fulani Archers provide ranged cavalry pressure, Javelin Riders are designed to fight hand cavalry, Lifidi Knights bring a heavier mounted presence, and Raiders exploit openings in the economy. Maigadi are the unique heavy infantry option and are trained at the Palace for Influence. Keep the cavalry together with a unit or formation that can hold the enemy’s anti-cavalry troops; split Raiders only when the opponent lacks coverage. If the enemy invests in ranged infantry, use cavalry mobility to choose engagement distance, but do not charge into a prepared defensive line.
Griots, Universities and tempo
Griots are musicians and storytellers trained at Universities. They can increase the work rate of buildings and the speed of nearby units, linking the University to both the economy and the field army. Keep them near the structures or troops whose tempo matters, and reposition them as the army changes fronts. A University placed near a Town Center, Trading Post or Palace also produces more Influence, so siting matters twice: it affects the resource engine and the practical support area. Multiple Universities can create a larger technology and Influence investment, but only if the economy can afford their construction and research. Build the first one where the resource and army benefits overlap, then expand when a later technology or unit plan justifies the cost.
Palace, alliances and later-age choices
Hausa age advancement uses Alliances, and alliance rewards can provide units or upgrades for the next age. The Palace is a defensive building and a training site for expensive mercenaries and artillery. Palace units consume Influence and many take high population, so reserve room before committing to a large shipment or queue. Maigadi provides a heavy infantry option that complements the cavalry-heavy War Camp. African native warriors and artillery receive automatic improvements at Age-ups in the current profile, and their costs use Influence rather than the ordinary resource combination. Choose an Age-up reward after considering whether the next fight needs Palace units, a technology or a quicker transition. A strong alliance upgrade is most useful when it affects units that are already being produced.
Plan Influence spending around the University
Influence opens several Hausa options at once, which makes it easy to spend too broadly. Unique University technologies, Palace artillery and mercenaries, native units and alliance upgrades all compete for the same resource. Decide which item changes the next engagement, and preserve enough Influence to complete that plan. University placement near a Town Center, Trading Post or Palace improves its generation, while Livestock Market sales can supply other resources instead. A Hausa economy should use cattle and University income together: keep animals fattening for later sale or Influence, and let the University provide a steady base. Do not sell cattle merely to cover a short-term gap if doing so delays an important Palace force.
A cavalry army needs a protected route
Fulani Archers, Javelin Riders, Raiders and Lifidi Knights can move quickly between objectives, but a cavalry-heavy force can be punished by well-positioned anti-cavalry units. Scout the approach before engaging, use the fastest Raiders to threaten exposed Villagers or buildings, and keep the main group ready to withdraw if the opponent forms a counter line. Griots improve the speed of nearby units and can help the army reposition; keep them behind the cavalry rather than at the point of contact. If the battle turns into a fortified stand, use Palace artillery or Maigadi instead of repeatedly charging cavalry into the same defense.
Griots support both building and army tempo
A Griot’s work-rate bonus can help nearby buildings while its speed effect supports moving troops. Keep it near the structures or units whose timing matters, and move it as the focus changes. A University can train Griots while producing Influence, so the same investment supports technology, Palace purchases and field mobility.
Reserve cattle for a planned need
Keep part of the herd available for the next Livestock Market sale or Influence requirement instead of converting every animal at once.
Avoid an empty Palace queue
Start Influence purchases early enough for the Palace force to arrive before the planned engagement.
University choices connect Coin, Influence and experience
Hausa Universities are not ordinary research-only buildings. Each can train Griots and research Alliance technologies, and it can be set to generate Influence or Experience at 0.75 per second. The building costs 200 Wood and 200 Coin, takes 30 seconds and has a limit of four. Choosing Influence supports Palace units, alliances and other Hausa options; choosing Experience advances Home City shipments instead. The active trickle therefore changes the economy’s timing. Set the University to the resource the next army plan needs, then review the setting after a major shipment or Age transition. Several Universities can broaden the income, but their cost competes with Villagers and military production. Griots can support construction and army movement, so include them when a building or unit timing matters rather than treating the University as a passive structure only.
Cattle economy, Livestock Market and Influence
The Hausa are a base-building and Cavalry civilization whose Universities generate Influence. Their Livestock Market supports a cattle economy: livestock can be fattened and exchanged for Wood or Coin, letting the player convert herd value into resources needed for buildings or military production. Universities and livestock therefore need to be planned together; spending on cavalry without a reliable resource route can stall Villager and structure production. Protect the market and the herd, and choose when to sell according to the army’s next cost rather than trading animals automatically.
Cavalry backed by Griots and a broad roster
Hausa armies can combine mobile Cavalry with units and improvements supported by their Universities. Griots are musicians and storytellers trained through that system, adding another civilization-specific option to consider alongside ordinary production. The Influence supply determines which allied or specialized choices are affordable, while Food, Wood and Coin continue to sustain the core army. Scout the opponent before committing to a cavalry-heavy force: add ranged support against anti-Cavalry infantry and siege when the goal is to break a defended base. Hausa should be kept distinct from the Ethiopians even though both appear in The African Royals.