Griot
Griot is Hausa infantry in Age of Empires III, available from the Commerce Age; obtained through University. Its listed ability is Intimidates enemy units, decreasing their Rate of Fire by 40%, and dealing damage (2 siege damage, range 2-16, 1 Area of Effect); Inspires allies and enhances building work rates (see article); Claims treasures.

Recorded values
- Cost
- 150 Coin
- Available
- Commerce Age · University
- Training
- 40 sec · 2 population · 15 XP per train
- Durability & mobility
- 260 hit points · 10% ranged resistance · 4.5 speed · 18 line of sight
- Healing
- range 16
- Noise damage
- 2 base damage · range 2-16 · attack interval 1.0
- Hand attack
- 15 base damage · attack interval 1.5 · bonus damage: 3.0x vs. Treasure guardian
- Ability
- Intimidates enemy units, decreasing their Rate of Fire by 40%, and dealing damage (2 siege damage, range 2-16, 1 Area of Effect); Inspires allies and enhances building work rates (see article); Claims treasures
Role, availability & values
Production is available through University. It has 260 hit points and 10% ranged resistance. It moves at 4.5 speed and uses 2 population. Training costs 150 Coin; it takes 40 seconds to train. Attack profile: Healing: range 16. Noise damage: 2 damage at range 2-16; every 1.0 seconds. Hand attack: 15 damage; every 1.5 seconds. Special ability or role: Intimidates enemy units, decreasing their Rate of Fire by 40%, and dealing damage (2 siege damage, range 2-16, 1 Area of Effect); Inspires allies and enhances building work rates (see article); Claims treasures.
Matchup & timing
Keep it within its recorded healing range of 16 and behind the combat line, where it can support damaged troops without taking the first attack. Pull injured units back between engagements, and reposition the healer when the frontline moves. Its listed attack is for emergency self-defense, not a reason to expose this support unit.
Hausa support and intimidation
Griot is a Hausa Commerce Age support unit trained at the University. It costs 150 Coin, uses two population and takes 40 seconds to train. The unit has 260 hit points, 10% ranged resistance, speed 4.5 and line of sight 18. It can heal at range 16, claim Treasures and inspire allies while improving building work rates. Its intimidation ability decreases enemy rate of fire by 40% and deals two siege damage over a range of two to 16 with an area of effect of one. The combination supports a Hausa army without making Griot a conventional frontline fighter. Keep it near allied units to provide support, but protect it from focus fire; the 150-Coin cost and two-population slot are substantial. Use the intimidation effect when enemy ranged units are engaged, and use healing between fights to sustain the army. Treasure claiming is safest after other units clear guardians. Griot’s building-work-rate benefit can support construction, but assigning it away from the army may reduce its combat utility. Train it when healing, intimidation or construction support can affect the match, not simply because the University is available.
Intimidation field effect
The Griot’s intimidation reduces enemy rate of fire by 40% and deals two siege damage in a ranged area. Keep it near the main fight so the effect reaches enemy units, but behind the frontline to avoid losing a two-population support unit. Its healing range of 16 lets it restore allied troops between attacks. The Griot also inspires allies, improves building work rates and claims Treasures; each ability competes for where it is positioned. Use intimidation during a ranged engagement, healing after the force withdraws and construction support when the army is not fighting. The University is its only listed production source and the 40-second training time is long, so plan the unit before a major push. Its 150-Coin cost makes it an investment that should serve more than one task.
Hausa support positioning
Keep the Griot near the force when intimidation is needed and move it behind the line when healing. Its two-population cost makes losing it expensive, so avoid leaving it alone to claim Treasures.
Two-population support investment
Griot uses two population and costs 150 Coin, so plan the unit alongside the army rather than adding it automatically. Healing and intimidation should repay the support slot.
Coin and population tradeoff
Griot costs 150 Coin and two population, so it competes with both expensive units and army capacity. Add it when its healing, intimidation or building support has a clear role.
Hausa university unit
The University is Griot’s listed production source and takes a building investment of its own. Plan the support unit after the economy can afford both the University and its Coin cost.
Intimidation, inspiration and healing support
The Hausa Griot is a support infantry unit trained at the University. Its Intimidate effect reduces enemy units’ Rate of Fire by 40% and deals a small amount of siege damage over a 2–16 range, while Inspire supports nearby allies and improves building work rates according to the ability rules. The Griot can also heal at range 16 and claim Treasures. This toolkit means its value is not measured only by direct damage: positioning it where allies remain in range and enemies are affected can change a fight’s pace. At 260 hit points, 10% ranged resistance and 4.5 speed, it needs protection from units that can reach the support line.
University production and ability timing
A Griot costs 150 Coin, takes two population and trains in 40 seconds. The University route makes it a planned Hausa investment; protect that building and account for its slower reinforcement compared with ordinary infantry. Keep the Griot just behind the main formation so Intimidate can reach enemy troops without exposing the unit to a charge. Inspire’s building-work effect is useful when allies are constructing or repairing during a push, and healing matters when damaged units can remain nearby safely. Avoid grouping every support unit in one vulnerable location. Use the Griot when a long engagement, defensive line or building operation can benefit from its several abilities, rather than expecting it to win a battle through its 15-damage hand attack.
Support abilities and older profile
Griot combines healing and team support with an intimidation effect that lowers nearby enemy Rate of Fire by 40% and deals a small amount of siege damage. It can also inspire allies, improve building work rates and claim Treasures, so it is useful beyond direct combat. The current unit costs 150 Coin, takes 40 seconds to train, has 260 hit points, 10% ranged resistance, 4.5 speed and occupies two population. Before update 13.27885 it cost 120 Coin, trained in 30 seconds, had 360 hit points, 20% ranged resistance, 5.0 speed and used one population. Its hand attack is now 15 damage, compared with 5 in that earlier profile. The unit’s lower present durability and slower movement mean it should operate with the army instead of roaming into danger; its value comes from keeping allies effective and disrupting enemy firing tempo.