State Capitol
State Capitol is a Federal American building for construction wagons and powerful civilization technologies. It supports development of the settlement rather than serving as an ordinary military production building.

Recorded values
- Cost
- 300 Wood
- Available
- Fortress Age; Revolution*
- Builder
- Settler and its counterparts, State Capitol Wagon
- Function
- Trains construction wagons; Provides powerful technologies
- Construction
- 20 sec · up to 8 builders · limit 1
- Structure
- 5,000 hit points · 34 line of sight · 7x3 footprint
Function & construction
A State Capitol Wagon or eligible Settler constructs it. The available technologies and wagon options depend on whether the civilization is the United States or a related Federal American path such as California or Texas.
Placement & timing
Build it when its technology options or construction wagons support the next planned phase. Check the current civilization’s list before saving resources for an option that may not be available in that version or Revolution path.
Federal American construction and technologies
The State Capitol is a Federal American building available in the Fortress Age or through specific Revolution paths. It costs 300 Wood, takes 20 seconds to construct, has 5,000 hit points, 34 line of sight, a 7-by-3 footprint and a one-building limit. Settlers or a State Capitol Wagon can build it. The Capitol trains construction wagons and provides powerful technologies; the available list depends on whether the player is the United States or follows a related path such as California or Texas. This makes the structure a development hub rather than ordinary military production. Check the technology panel and wagon options before reserving Wood, since not every option is available in every Federal American path. Build it when a technology or wagon advances a concrete plan, and protect the single Capitol so those options remain accessible. A wagon can help place later buildings, but its own route and destination should be planned in advance. The 300-Wood cost competes with an army or expansion, so do not construct it just because the Age unlocks it; use its unique options to repay the resource commitment.
Wagons and technology choices
The State Capitol can train construction wagons and research powerful technologies, but the exact menu depends on the Federal American path. The United States, California and Texas do not necessarily share identical options. Review the available list after the building is complete and prioritize a wagon or technology that supports the next expansion or army timing. A State Capitol Wagon can make later construction easier, while technologies can strengthen the civilization in ways that an ordinary military building cannot. Since the Capitol is limited to one and has a 300-Wood cost, protect it and avoid delaying a needed Barracks or Stable solely to build it. The 20-second construction time makes it possible to add during Fortress Age or a Revolution, but assign a safe builder and retain enough resources to continue unit production.
Federal American path differences
United States, California and Texas paths can expose different wagon and technology choices. Build the Capitol when its actual menu supports the planned army, and consult the State Capitol Wagon page for construction access.
Single-building limit
The Capitol is limited to one structure and has 5,000 hit points. Protect it so Federal American wagon training and technologies remain available throughout the match.
Wagon planning
Construction wagons can establish later buildings quickly, but the State Capitol’s wagon list differs by Federal American path. Check the available option before building the Capitol for a specific wagon.
Federal building for the United States
The State Capitol is a Definitive Edition building for the United States and the California and Texas revolutionary paths. It becomes available in the Fortress Age or the relevant Revolution, costs 300 Wood, takes 20 seconds to build and is limited to one. The Capitol has 5,000 hit points and sight 34. It trains construction wagons and provides powerful technologies, making it a late-game infrastructure choice rather than an ordinary production building. Up to eight builders can work on it. Its large 7-by-3 footprint requires deliberate placement, and the high health lets it serve as a durable base asset without making it safe from siege.
Choose technologies for the current Federal plan
The State Capitol’s technologies can alter the economy or military, so research should follow the selected Federal State or Revolution plan. Review the costs and effects before beginning a technology: the building is unique and its research time competes with using resources for an army or other infrastructure. A construction wagon can extend building placement, but the Capitol itself should remain protected because losing access can interrupt the technology plan. California and Texas have their own revolutionary context; do not assume every United States card or Federal State applies after a switch. The Capitol does not replace the Home City or State choice system—it provides another set of tools once the appropriate age or path is reached.