AOE IV / Technologies
Rule of Templars
Gain +2 charge damage per nearby charging Heavy Cavalry.
TechnologiesKnights of Cross and RoseUnique to select civilizations
What it does
Gain +2 charge damage per nearby charging Heavy Cavalry.
How it fits into a match
Research at <a href="../buildings/stable.html">Stable</a> once its age and civilization conditions are met. The effect list shows exactly what changes; prioritize it when the units or buildings affected are part of your current plan.
- Role
- Knight Technology
- Earliest age
- Castle Age
- Available to
- The Knights Templar
- Produced or researched at
- Stable
Research conditions
Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.
| Civilization | Age | Cost | Time |
|---|---|---|---|
| The Knights Templar | Castle Age | 200 food, 500 gold | 60 s |



