AOE IV REFERENCE
Maps
Browse Maps entries and their gameplay roles, effects and availability.
Maps
African WatersPlayers must contest space and resources from the start.Maps
AltaiA land map with mountain terrain and constrained passages; scouting the approaches matters before committing to a long trade or attack Maps
Ancient SpiresA land map shaped by rocky spires and smaller passages that can affect army movement and defensive positions.Maps
ArchipelagoAn island map where transport and naval control determine how armies can reach opponents.Maps
AscensionA river descends a steep hill; teams compete for Gold, Stone, trade routes and Sacred Sites at higher ground.Maps
AtacamaAn official random map introduced in a seasonal update. Resource and terrain placement vary by generation, so scout the map before commMaps
BalticA water-oriented map where fishing, ships and landings can be decisive.Maps
Black ForestDense forest creates narrow routes, making clearing, walling and siege access important.Maps
Boulder BayA coastal map with a sheltered bay; water access and land routes both matter.Maps
CanalA wide canal runs from base to base through fertile land, shaping resource access and attack routes.Maps
CanyonA waterlogged canyon divides teams; ramps and shallow crossings connect the sides.Maps
CarmelAn official random map introduced in a seasonal update. Scout the generated terrain, resources and crossings before choosing where to eMaps
CliffsanityA Dynasties of the East map with multiple chokepoints and hidden treasure chests.Maps
CliffsideCliffs and passes weave across the map, exposing rich Stone and Gold deposits.Maps
ConfluenceRivers and crossings shape movement, so control of bridges and shorelines affects reinforcements.Maps
ContinentalA large land map with a broad central area. Scout the resource layout and attack routes in each generated match.Maps
CratersWater-filled craters offer limited fishing, while meteorite fragments can be mined for Gold and Stone.Maps
Danube RiverA river map where crossing control and naval presence can change the land battle.Maps
Dry ArabiaAn open land map with few natural barriers; early scouting and exposed resource protection are important.Maps
DungeonA map introduced with Dynasties of the East. Scout passages and resource positions before committing the army.Maps
Enlightened HorizonA random map included with Knights of Cross and Rose. Scout the generated layout, resource positions and routes before committing to a Maps
FangsAn open map with jagged mountains, dense woods and stealth forests; Wolves make the woodline dangerous.Maps
FlankwoodsA random map included with Knights of Cross and Rose. Check forest edges and approach routes in the generated layout before leaving theMaps
Forest PondsFour bodies of water sit in the corners, while a central forest limits maneuvering.Maps
FortsStarting positions are small defensive forts, setting up an imminent clash for control.Maps
Four LakesFour separate lakes create localized fishing opportunities that must be protected.Maps
French PassMountain passes funnel armies through limited routes and encourage attention to chokepoints.Maps
GladeAn initial forest wall offers cover, but players must move out to contest resources.Maps
Golden HeightsElevated central ground and valuable resources invite contest away from home bases.Maps
Golden PitA central pit contains numerous large Gold deposits; control of the Gold is crucial.Maps
GorgeOpen land separates opponents; small forests and resources lie above the central gorge.Maps
HaywirePlayers expand away from a chaotic center where allies and enemies begin close together.Maps
HedgemazeA random map included with Knights of Cross and Rose. Scout its generated lanes before choosing how to defend the base and reach resourMaps
Hidden ValleyA sacred valley lies between two mountains, with secrets and treasures behind tree lines.Maps
HideoutForest cover and more protected starting areas can slow direct attacks.Maps
High ViewElevated terrain and sight lines make scouting and position selection especially relevant.Maps
HighwoodsA random map included with Knights of Cross and Rose. Scout the forest and resource layout before choosing an expansion route.Maps
Hill and DaleHills and valleys create defensible terrain while leaving room for expansion.Maps
HimeyamaPlayers begin on a resource-scarce hill and must enter the valley to contest valuable deposits.Maps
King of the HillA central objective focuses contest over the middle of the map.Maps
LakesideAn official random map introduced in a seasonal update. Scout the generated shoreline and resources before investing in water control.Maps
Land MegaRandomA land-focused MegaRandom option that generates varied layouts. Scout the spawn before settling on a fixed build order.Maps
LipanyA land map with varied terrain and resource placements that rewards flexible scouting.Maps
MarshlandAn open map with stealth forests, marshy terrain, fish ponds and rich food deposits; the central Sacred Site is surrounded by shallow wMaps
MegaRandomThe map generator can produce very different layouts; scout before committing to a fixed build.Maps
MichiA Dynasties of the East map where forests separate opposing players.Maps
MigrationA water-focused start that rewards moving toward stronger positions and managing transport.Maps
Mongolian HeightsRivers and raised terrain influence attack routes and defensive lines.Maps
Mountain ClearingControl of a deep mountain clearing is contested; limited space and resources make the central fight important.Maps
Mountain LakesA random map included with Knights of Cross and Rose. Scout the generated lakes and land crossings before investing in water control.Maps
Mountain PassA narrow mountain crossing can become the decisive route between bases.Maps
NagariWater and land routes combine, making shoreline control useful for movement and economy.Maps
Nomadic RidgesA map introduced with Dynasties of the East. Scout the ridgelines and resource approaches before committing to a base location.Maps
Nomadic TarnsA map introduced with Dynasties of the East. Explore the generated terrain and secure resources before choosing a settled position.Maps
OasisA central water and vegetation area draws contest around its resources and access routes.Maps
Ocean GatewayRugged cliffs frame four gateways to fish and naval trade, while limited dock space and open flanks create a land-water balance.Maps
PrairieOpen ground offers few natural defensive barriers and favors awareness of mobile attacks.Maps
Relic RiverA random map included with Knights of Cross and Rose. Scout the river crossings and relic approaches before moving religious units forwMaps
Rocky RiverA river runs low through a valley between opposing sides, shaping crossings and resource access.Maps
RuggedA random map included with Knights of Cross and Rose. Scout its terrain and resource placement before committing to a route.Maps
Shadow LakeA random map included with Knights of Cross and Rose. Scout the generated lake and shoreline access before planning expansion.Maps
Snake RiverA river winds around opposing teams, providing fishing, defensive cover and access to resources.Maps
SocotraAn official random map introduced in a seasonal update. Scout the generated layout and protect exposed resources before expanding.Maps
SunkenlandsAn official random map introduced in a seasonal update. Inspect the generated water and land routes before committing to a naval or lanMaps
The PitA central depression and surrounding approaches create a contest over movement and resources.Maps
ThicketsControl the holy lake or use routes around extensive forests and cliffs to surprise opponents.Maps
Turtle RidgeProtective mountains and plentiful resources allow time for fortification and army preparation.Maps
Volcanic IslandAn island setting that makes navy and landing locations essential.Maps
Warring IslandsSeparated landmasses make naval control and transport central to attacking opponents.Maps
WastelandA random map included with Knights of Cross and Rose. Scout the open ground and resource routes before exposing the economy.Maps
WaterholesControl of the map’s lakes can provide an economic advantage.Maps
WaterlanesA hybrid map of narrow land lanes separated by rivers. Teammates are separated while each player faces an opponent across open ground.Maps
West LakeA large shallow central lake can be crossed on foot. Its Sacred Site is difficult to defend; Docks and ships are unavailable.Maps
WetlandsAn open, flat map dotted with small ponds containing Shore Fish and relatively few Gaia animals.MapsNo entries match this search.