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AOE IV / Maps

Hedgemaze

A random map included with Knights of Cross and Rose. Scout its generated lanes before choosing how to defend the base and reach resources.

MapsKnights of Cross and Rose
Hedgemaze image

Overview

A random map included with Knights of Cross and Rose. Scout its generated lanes before choosing how to defend the base and reach resources.

Terrain and layout

The northwestern half is a fixed maze of dense forest lanes leading to a central clearing; players start across the southeastern half in separate lanes. Wolf Dens guard the maze entrances, and small openings can alter otherwise impassable forest walls.

Resources and control

Both Sacred Sites lie at opposite ends of the central clearing. There are no Trade Posts or ordinary Relics: Forgotten Ruins Points of Interest occupy the maze turns and can yield Relics. Wood is obtained by cutting through the forest, while additional Gold, Stone, Berries, and Deer lie inside the maze.

Player considerations

Choose whether to open a direct woodcutting lane or contest a maze entrance, and defend the new route once trees fall. Clear lanes expose workers and allow attacks, while Wolf Dens and the Forgotten Ruins make the central maze valuable beyond its Sites.

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