AOE IV / Maps
Haywire
Players expand away from a chaotic center where allies and enemies begin close together.

Overview
Players expand away from a chaotic center where allies and enemies begin close together.
Terrain and layout
Players start unusually close together in a ring around a central area, with a forest ring separating their bases from the wider map. Gaps through the trees provide routes outward.
Resources and control
Inside the ring, starting resources are limited to Gold, Stone, Berries, Deer, and small Woodlines. There are no Boars or Large Gold and Stone deposits. Most other resources, two Sacred Sites, and most Relics lie outside; Trade Posts can spawn in varied positions.
Player considerations
Expand through a forest gap before the starting resources run out, and watch nearby opponents because the opening positions are tightly packed. Scout trade and Sacred Site placement before settling on an outer expansion route.



