AOE IV / Maps
Carmel
An official random map introduced in a seasonal update. Scout the generated terrain, resources and crossings before choosing where to expand.

Overview
An official random map introduced in a seasonal update. Scout the generated terrain, resources and crossings before choosing where to expand.
Terrain and layout
A mostly flat, open land map dotted with small rock features. Teams spawn in opposing corners rather than in a regular ring, so allied distances and distance to the map edge vary.
Resources and control
Food is unusually abundant, with extra Deer, Berries, and two Boars per player, while Gold and Stone are scarce. One Large Gold Mine lies in the center; the other Gold mines and Stone Outcroppings are small. Two Sacred Sites sit in the other opposing corners, and each player has a nearby Trade Post along an edge.
Player considerations
Plan around the mismatch between abundant food and limited minerals. Scout the central Large Gold and forward Small deposits, and check teammate spacing before moving out, since team positions can be uneven.



