AOE IV / Maps
Waterlanes
A hybrid map of narrow land lanes separated by rivers. Teammates are separated while each player faces an opponent across open ground.

Overview
A hybrid map of narrow land lanes separated by rivers. Teammates are separated while each player faces an opponent across open ground.
Terrain and layout
On team maps, each player occupies a narrow land lane facing an opponent, while rivers separate allies from one another. In 1v1 the map instead has a central starting lane and two narrow edge lanes.
Resources and control
Each team-game lane has its own balanced resource package and Sacred Site, with Coastal Trade Posts at river ends; the rivers themselves contain no fish. Relics appear in fixed amounts by lane. Wood is confined to forest strips behind players.
Player considerations
Team matches play as linked but separated lane contests: coordinate timing and naval support across rivers, while defending your own opponent-facing corridor. In 1v1, edge Sacred Sites are unreachable by land, so account for transport access.



