AOE IV / Maps
Rugged
A random map included with Knights of Cross and Rose. Scout its terrain and resource placement before committing to a route.

Overview
A random map included with Knights of Cross and Rose. Scout its terrain and resource placement before committing to a route.
Terrain and layout
Cliffs and irregular forests cover nearly the whole map beyond the players’ flat starting pockets. Narrow paths, ridges, and dead ends divide the land into many small sections; even allied players may be separated by cliffs.
Resources and control
Each player starts with a Large Gold Mine and nearby Boar, but fewer starting Berries than usual. Additional Gold, Stone, Relics, Sacred Sites, and two Trade Posts lie along the team boundary and in cliff-separated pockets.
Player considerations
Scout every path before walling or pushing into a dead end. The cliffs can protect an economy and fortify a resource pocket, but the many narrow routes make it easy to miss a flank or trap units without an exit.



