AOE IV / Maps
Glade
An initial forest wall offers cover, but players must move out to contest resources.

Overview
An initial forest wall offers cover, but players must move out to contest resources.
Terrain and layout
Forest around the map edge creates a flower-like pattern of player alcoves linked to a central clearing. Each alcove has a narrow entrance that can be walled; neutral alcoves may lie between players.
Resources and control
Players start with a nearby Deer pack, Sheep, and small Gold and Stone deposits. Most additional food and minerals are in the center or neutral alcoves. Two Sacred Sites are central; Glade has no Trade Posts, and its forest provides safe Wood.
Player considerations
Use the opening forest entrance to secure an economy, then prepare to contest the central clearing as local resources run low. Walling an alcove protects a base but can also delay access to the map’s remaining food and mineral deposits.



