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Forest cover and more protected starting areas can slow direct attacks.

MapsAge of Empires IV: Anniversary Edition
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Overview

Forest cover and more protected starting areas can slow direct attacks.

Terrain and layout

Players start in alcoves around a large central forest. The forest delays direct contact and makes access to the center dependent on cutting paths through trees.

Resources and control

The central woods contain much of the map’s Wood, while the resources around each base are comparatively limited. Key resource nodes are often farther from the starting Town Center.

Player considerations

Expand beyond the protected starting pocket before local resources run low. A path cleared through the forest can enable your own expansion or open a raid route for the opponent, so monitor both sides of the cutting.

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