Subjects
Home / Units / Earl's Guard

AOE IV / Units

Earl's Guard

Tough infantry with good damage. Periodically throws Daggers at nearby enemies.

UnitsKnights of Cross and RoseUnique to select civilizations
Earl's Guard image

What it does

Tough infantry with good damage. Periodically throws Daggers at nearby enemies.

  • High armor
  • Slow movement
  • Countered by Knights, Lancers, and Crossbowmen

How it fits into a match

Train from <a href="../buildings/berkshire-palace.html">Berkshire Palace</a>, <a href="../buildings/keep.html">Keep</a>, <a href="../buildings/lancaster-castle.html">Lancaster Castle</a>, <a href="../buildings/the-white-tower.html">The White Tower</a>, <a href="../buildings/barracks.html">Barracks</a>. Use the listed strengths against the targets they suit, and protect the unit from the counters named above. Its role is Heavy Melee Infantry.

Role
Heavy Melee Infantry
Earliest age
Dark Age
Available to
House of Lancaster

Availability and cost

Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.

CivilizationAgeCostTimeHealthSpeedArmorPrimary attack
House of LancasterDark AgeNo resource cost———None listed—

Related entries