AOE IV / Units
Healer Elephant
Support elephant with two mounted Imams that individually heal allied units. Gains additional damage from nearby melee infantry and captures Sacred Sites.
What it does
Support elephant with two mounted Imams that individually heal allied units. Gains additional damage from nearby melee infantry and captures Sacred Sites.
- High health and armor
- Slow movement speed
- Countered by Spearman & Crossbowmen
How it fits into a match
Train from <a href="../buildings/dome-of-the-faith.html">Dome of the Faith</a>, <a href="../buildings/mosque.html">Mosque</a>. Use the listed strengths against the targets they suit, and protect the unit from the counters named above. Its role is Heavy Melee Cavalry, Elephant.
- Role
- Heavy Melee Cavalry, Elephant
- Earliest age
- Feudal Age
- Available to
- Tughlaq Dynasty
- Produced or researched at
- Dome of the Faith, Mosque
Availability and cost
Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.
| Civilization | Age | Cost | Time | Health | Speed | Armor | Primary attack |
|---|---|---|---|---|---|---|---|
| Tughlaq Dynasty | Feudal Age | 150 food, 220 gold | 40 s | 400 | 1.00 | melee 3, ranged 1 | Tusks · 15 damage |



