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Case contents and opening

The named finish roster and special-item pool are separate. An opening resolves to one reward from its applicable pool; it does not grant the entire roster. The case name groups the rewards, while each finish remains linked to its weapon and each knife reward to its model.

A case key or opening flow is separate from the item received. Case contents do not change a weapon’s combat properties; they change cosmetic inventory. Current case availability can differ from its historical release state.

Availability and item context

Availability can be time-sensitive. A documented weekly drop, store listing or Armory exchange describes the recorded source state, not a promise of permanent access. The case belongs to Weapon Cases and Collections; compare the items with Weapon Skins.

A case is distinct from a collection offer: players receive a single result from its pool rather than directly selecting every item in a set.

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