CS2FIELD GUIDECOUNTER-STRIKE 2
Content in progressBrowse authored CS2 drafts across the encyclopedia. Entries remain under research and review.

COLLECTION

Gameplay

The objectives, economy and mechanics that connect a CS2 round.

34entriesCS2 only
Gameplay collection preview
34 entries

Armor Penetration

How weapon damage interacts with armor.

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Bomb Defusal

Plant or defuse the bomb, with different responsibilities for each side.

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Chicken

An ambient map animal in Counter-Strike 2 that can take damage from the Zeus x27 since September 2026.

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Communication

Sharing useful player, location and objective information.

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Counter-Strafing

Opposite directional input used to stop before firing.

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Crouching

A stance that changes movement speed and player profile.

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Damage Falloff

Distance-dependent changes in weapon damage.

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Damage Tagging

The delayed movement-tag response applied when a player takes damage, with a server-adjustable timing setting.

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Eco Round

Limited spending to prepare for a later purchase.

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Economy

Money and spending that influence team equipment across rounds.

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Fire Grenades

Area denial with Molotovs and Incendiary Grenades.

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Flashbang Usage

Exposure, timing and coordination with flash utility.

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Force Buy

Spending despite limited funds to contest the next round.

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Full Buy

A purchase of intended weapons, armor and utility.

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Grenade Throws

Throw types and setups for repeatable utility placement.

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Hostage

An objective entity that Counter-Terrorists escort to a rescue zone in Hostage Rescue. This CS2 Limited Test entry records prediction and carried-hostage shadow changes.

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Hostage Rescue

Reach hostages and escort them to a rescue zone.

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Jumping

Airborne movement, positioning and accuracy.

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Kill Rewards

Weapon-dependent money for eliminations in applicable modes.

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Loss Bonus

Money awarded after lost rounds under a mode’s rules.

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Map Control

Contesting space and information before an objective commitment.

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Movement Inaccuracy

How moving affects weapon precision.

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Overtime

Additional rounds used by supported formats to resolve tied scores.

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Peeking

How and when a player exposes themselves to a sightline.

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Post-Plant

The situation after a bomb is planted.

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Recoil

Weapon movement produced by successive shots.

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Reloading

Restoring ammunition with update-specific handling.

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Rotations

Repositioning as information changes during a round.

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Round Structure

The phases and conditions that connect an objective-based round.

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Saving

Preserving equipment for a later round.

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Smoke Interactions

The CS2 smoke volume and its response to shots and explosions.

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Spread

Variation in bullet placement around the aim direction.

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Trading

Responding to an engagement after a teammate is eliminated.

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Wall Penetration

Bullets passing through supported surfaces.

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