
Objectives
The miller appears to have run illicit goods for the manumits; Coen requires a word with him.
Seized manumits are detained at Stoneward Post; interrogating the rebels there could expose their leader.
An audience with the miller demands a word with the overseer of the prison first.
The overseer will allow the meeting if Coen defeats Cerbus, the soldier who blackened his eye.
Coen ought to relay news of the Cerbus fight to the prison's overseer.
Finally Coen may go below to the cells and confer with the miller.
Reaching Stoneward Post, Coen finds the miller already dead; the body must be found and its soul compelled to reveal the manumits.
The miller's corpse must be questioned — it may still know something of the manumits.
Compelling Mert's soul demands objects that once meant something to him.
Rumor says the post overseer sells off prisoners' confiscated belongings; he should answer for it.
Vlad has enlisted with the manumits; his hut might conceal hints of their path.
A woman at the post deposited a blanket intended for her incarcerated husband, then spotted it amid merchant Yenno's goods — Yenno merits interrogation.
Word is the overseer peddles the prisoners' seized possessions; Coen will confront him over it.
The post's guards trade in goods stripped from prisoners — the commander ought to hear about it.
With the post's sordid trade revealed to the commander, Coen may step inside the prison to confer with Mert.
Coen overheard a furious woman berating a soldier over stolen goods — worth looking into.
The gate soldier confiscated Coen's weapons at Stoneward Post; they must be taken back.
Troops held the mill of Mert and Renna during Coen's visit; wiser to come back in daylight once they depart.
The soldiers lurking around the mill are clearly scheming; slaying them would expedite matters.
The captive manumits might know where their leader hides — but before reaching them behind the soldiers' backs, Coen should take the commander's measure.
Brencis's men had Mert's mill under watch — perhaps Mert holds useful knowledge. First ascertain his location.
- 1 Go to the mill The miller appears to have run illicit goods for the manumits; Coen requires a word with him. 1 time segment
- 2 Go to Stoneward Post Seized manumits are detained at Stoneward Post; interrogating the rebels there could expose their leader. Time sensitive
- 3 Speak to the overseer An audience with the miller demands a word with the overseer of the prison first. Day only 1 time segment
- 4 Fight Cerbus The overseer will allow the meeting if Coen defeats Cerbus, the soldier who blackened his eye. Day only
- 5 Go back to the overseer Coen ought to relay news of the Cerbus fight to the prison's overseer. Day only
- 6 Speak with the miller Finally Coen may go below to the cells and confer with the miller. Day only 2 time segments
- 7 Find Mert's body Reaching Stoneward Post, Coen finds the miller already dead; the body must be found and its soul compelled to reveal the manumits.
- 8 Question Mert's corpse The miller's corpse must be questioned — it may still know something of the manumits. Day only 2 time segments
- 9 Look for catalysts Compelling Mert's soul demands objects that once meant something to him.
- 10 Talk with the overseer Rumor says the post overseer sells off prisoners' confiscated belongings; he should answer for it.
- 11 Search Vlad's hut Vlad has enlisted with the manumits; his hut might conceal hints of their path.
- 12 Talk with the merchant A woman at the post deposited a blanket intended for her incarcerated husband, then spotted it amid merchant Yenno's goods — Yenno merits interrogation. Optional Day only
- 13 Talk with the overseer Rumor says the post overseer sells off prisoners' confiscated belongings; he should answer for it. Optional Time sensitive Day only
- 14 Talk with the commander The post's guards trade in goods stripped from prisoners — the commander ought to hear about it. Optional Day only
- 15 Ask the overseer to let you talk to Mert With the post's sordid trade revealed to the commander, Coen may step inside the prison to confer with Mert.
- 16 Talk with the angry woman Coen overheard a furious woman berating a soldier over stolen goods — worth looking into. Optional Day only
- 17 Retrieve your weapons The gate soldier confiscated Coen's weapons at Stoneward Post; they must be taken back. Optional
- 18 Return to the mill during the day Troops held the mill of Mert and Renna during Coen's visit; wiser to come back in daylight once they depart. Day only
- 19 Kill the soldiers The soldiers lurking around the mill are clearly scheming; slaying them would expedite matters. Optional
- 20 Speak with the commander The captive manumits might know where their leader hides — but before reaching them behind the soldiers' backs, Coen should take the commander's measure.
- 21 Learn more about the miller's fate Brencis's men had Mert's mill under watch — perhaps Mert holds useful knowledge. First ascertain his location.
- 22 Scour the outpost for rebel allies — Coen ought to comb that station for rebel sympathizers.
Endings
- Contacting the manumits proved harder than hoped — but Coen is close; a little more digging should do it.
- Soldiers' hands slew Sara; she formed Coen's sole bond to the manumits, and that opportunity perished with her.
- Coen never truly reached the manumits, choosing another road against Brencis instead.