Gear Effects
Rollable bonus effects on weapons, armor and artifacts in Minecraft Dungeons II, with tier values.

Acrobat EffectAcrobat is a gear effect that shortens your dodge-roll cooldown, with tier I starting at 10% and the unique ti
Aim EffectAim is an offensive gear effect that raises the ranged critical hit chance, from 10% at tier I up to 25% on un
Alchemist EffectAlchemist is a defensive gear effect that converts gathered souls into healing, restoring 1% of max health per
Ally EffectAlly is a support gear effect that lengthens beneficial statuses you apply to yourself and teammates, from 15%
Assassin EffectAssassin is a stealth gear effect that gives attacks a chance to leave you in Shadowcloaking, starting at 10%
Boost EffectBoost is a gear effect that extends beneficial statuses applied to you, with a unique tier of 20% and talisman
Bounty Hunter EffectBounty Hunter is an offensive gear effect that adds bonus damage against wounded enemies, scaling from 20% at
Bowyer EffectBowyer is a ranged gear effect that can grant a bonus arrow whenever ammo regenerates, from a 20% chance at ti
Brawler EffectBrawler is a melee gear effect that increases damage to secondary targets hit by your swings, from 20% at tier
Bully EffectBully is an offensive gear effect that deals bonus damage to enemies suffering a negative status, from 25% at
Constitution EffectConstitution is a defensive gear effect that raises maximum health, with a unique tier of 30% and talisman tie
Cooldown EffectCooldown is a gear effect that reduces artifact cooldowns, from 10% at tier I up to 30% at the unique tier, wi
Critical Edge EffectCritical Edge is a gear effect that raises critical hit damage, scaling from 10% at tier I to 40% at the uniqu
Critical Hit EffectCritical Hit is a gear effect that increases your critical hit chance, from 5% at tier I up to 20% at the uniq
Cryomancer EffectCryomancer is a gear effect that boosts frost attack damage, from 10% at tier I up to 30% at the unique tier.
Deflection EffectDeflection is a defensive gear effect that grants a chance to deflect enemy projectiles, from 10% at tier I to
Duelist EffectDuelist is a melee gear effect that increases damage to primary targets, from 20% at tier I up to 40% at the u
Electromancer EffectElectromancer is a gear effect that boosts lightning attack damage, from 10% at tier I up to 25% at the unique
Elemental Protection EffectElemental Protection is a defensive gear effect that reduces damage taken from elemental attacks, from 10% at
Evasion EffectEvasion is a defensive gear effect that gives a chance to evade melee damage, from 10% at tier I to 20% at the
Finesse EffectFinesse is a melee gear effect that boosts attack damage while jumping or rolling, from 15% at tier I up to 35
Fletcher EffectFletcher is a utility gear effect on armor that shortens ranged ammo cooldown, from 15% at tier I to 35% at th
Healer EffectHealer is a support gear effect that increases healing given to yourself and allies, from 25% at tier I up to
Healthy Strike EffectHealthy Strike is an offensive gear effect with no tier table, found built into the Tendrils of the Sprout tal
Impact EffectImpact is a gear effect that raises ranged attack damage, from 10% at tier I to 30% at the unique tier, with a
Jumpshot EffectJumpshot is an offensive gear effect with only a unique tier, raising jump shot damage by 6%, and is built int
Knockback EffectKnockback is a gear effect that increases the force of your attacks' knockback, from 15% at tier I up to 40% a
Leaper EffectLeaper is a gear effect that boosts jumping melee attack damage, with a unique tier of 50% and a talisman line
Looter EffectLooter is a gear effect that grants a chance for additional loot drops, from 20% at tier I up to 80% at the un
Luck EffectLuck is a utility gear effect on armor that adds a chance to drop duplicate item variations, from 10% at tier
Marksman EffectMarksman is a ranged gear effect that raises critical hit damage with ranged weapons, from 15% at tier I up to
Momentum EffectMomentum is a gear effect that adds a chance to stagger enemies on hit, from 20% at tier I up to 60% at the un
Pack Leader EffectPack Leader is a gear effect that increases companion damage, from 20% at tier I up to 40% at the unique tier.
Persistence EffectPersistence is a gear effect that increases damage based on your missing health, scaling from 10% at tier I to
Point Blank EffectPoint Blank is a ranged gear effect that boosts damage at close range, from 25% at tier I up to 100% at the un
Potion Maker EffectPotion Maker is a gear effect that reduces potion cooldown time, from 5% at tier I up to 25% at the unique tie
Precision EffectPrecision is a melee gear effect that raises melee critical hit chance, from 10% at tier I up to 25% at the un
Prickly EffectPrickly is a defensive gear effect that reflects received damage back at attackers, from 50% at tier I up to 1
Prodigy EffectProdigy is a gear effect that increases experience gained, with a unique tier of 8% and a talisman line runnin
Projectile Protection EffectProjectile Protection is a defensive armor effect that reduces damage taken from ranged attacks, from 10% at t
ProspectorProspector is a rollable gear effect in Minecraft Dungeons II that scales from 5 to 15 across tiers I–III, wit
ProtectionProtection is a defensive gear effect in Minecraft Dungeons II that scales from 10 to 20 across tiers I–III, r
ProwlerProwler is a stealth-flavored gear effect in Minecraft Dungeons II scaling from 15 to 30 across tiers I–III, w
PyromancerPyromancer is a fire-flavored gear effect in Minecraft Dungeons II with a documented tier I value of 10%.
PyrotechnicsPyrotechnics is a rollable explosive-flavored gear effect in Minecraft Dungeons II for blast-loving builds.
QuiverQuiver is a ranged-focused gear effect in Minecraft Dungeons II scaling from 10 to 20 across tiers I–III, with
RaiderRaider is a small-but-steady gear effect in Minecraft Dungeons II granting 1, 2, or 3 at tiers I–III, with a U
RandomancerRandomancer is a Unique-only gear effect in Minecraft Dungeons II built into the Elemental Staff, with no nume
RangerRanger is a ranged-combat gear effect in Minecraft Dungeons II scaling from 20 to 40 across tiers I–III, with
ReaperReaper is a heavy-hitting gear effect in Minecraft Dungeons II scaling from 25 to 45 across tiers I–III, with
RecoveryRecovery is a survival gear effect in Minecraft Dungeons II with a documented tier I value of 10%, for bouncin
RegenerationRegeneration is a healing gear effect in Minecraft Dungeons II granting 10% per second at tier I after 5 secon
RelicRelic is a gear effect in Minecraft Dungeons II with a documented tier I value of 6%, suited to artifact-focus
ReloadReload is a ranged-support gear effect in Minecraft Dungeons II with a documented tier I value of 20%, for kee
ResilienceResilience is a defensive gear effect in Minecraft Dungeons II with a documented tier I value of 20%, for shru
ShacklerShackler is a control-flavored gear effect in Minecraft Dungeons II with a documented tier I value of 10%, for
SharpnessSharpness is a straightforward damage gear effect in Minecraft Dungeons II scaling from 10 to 30 across tiers
SharpshooterSharpshooter is a precision ranged gear effect in Minecraft Dungeons II scaling from 30 to 40 across tiers I–I
ShepherdShepherd is a companion-focused gear effect in Minecraft Dungeons II with a documented tier I value of 5%.
Slinger of BlingSlinger of Bling is a rollable treasure-themed gear effect in Minecraft Dungeons II for loot-hungry builds.
SniperSniper is a long-range damage gear effect in Minecraft Dungeons II scaling from 25 to 75 across tiers I–III.
SorcererSorcerer is a magic-flavored gear effect in Minecraft Dungeons II with a documented tier I value of 10%.
Soul CursedSoul Cursed is a Unique-only gear effect in Minecraft Dungeons II built into the Lullaby Blade, with no numeri
SoulmancerSoulmancer is a soul-powered gear effect in Minecraft Dungeons II with a documented tier I value of 10%.
SpeedSpeed is a movement gear effect in Minecraft Dungeons II with a documented tier I value of 5%, for always stay
Speed IncrementSpeed Increment is a mobility gear effect in Minecraft Dungeons II with a documented tier I value of 10%.
SpiritualSpiritual is a soul-attuned gear effect in Minecraft Dungeons II with a documented tier I value of 25%.
StealthStealth is a sneaky gear effect in Minecraft Dungeons II scaling from 20 to 35 across tiers I–III, suited to a
StrengthStrength is a raw-power gear effect in Minecraft Dungeons II with a documented tier I value of 15%.
Strengthening HitStrengthening Hit is a heavy-swing gear effect in Minecraft Dungeons II with a documented tier I value of 70%.
SwiftnessSwiftness is a mobility gear effect in Minecraft Dungeons II scaling from 10 to 20 across tiers I–III, for fas
TaintedTainted is a corruption-themed gear effect in Minecraft Dungeons II with a documented tier I value of 40%.
Totem RadiusTotem Radius is a support gear effect in Minecraft Dungeons II with a documented tier I value of 20%, widening
Vanguard (Gear Effect)Vanguard is a frontline gear effect in Minecraft Dungeons II scaling from 20 to 50 across tiers I–III, for lea
VenomancerVenomancer is a poison-flavored gear effect in Minecraft Dungeons II with a documented tier I value of 10%.
VeterinarianVeterinarian is a companion-care gear effect in Minecraft Dungeons II with a documented tier I value of 5%.