Raider

Raider is a rollable gear effect in Minecraft Dungeons II that hands out a small, reliable combat bonus. It appears in the gear-effect pool on weapons, armor, and artifacts — separate from Minecraft Dungeons II Enchanting Guide, whose effects arrive through books instead of gear rolls. The numbers are modest, but the effect is consistent: it is the kind of quiet bonus that adds up over a long run rather than a flashy spike.
The values are simple and linear: 1 at tier I, 2 at tier II, and 3 at tier III, with a Unique tier of 5. Each step up adds exactly one more point, so the relative gain from tier I to tier III is a full tripling — modest in absolute terms, but meaningful on builds that stack small bonuses into a larger whole.
Gear rarity decides how many effects you get: common gear rolls none, rare gear rolls one, and special gear rolls two. Tier follows threat level — always tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Raider suits aggressive frontline builds and pairs well with fellow combat-stat effects like Brawler Effect, Momentum Effect, and Impact Effect.