Speed Increment

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Speed Increment

Speed Increment is a rollable gear effect in Minecraft Dungeons II that gives your pace a steady lift. It appears as a bonus on weapons, armor, and artifacts, and comes from the gear-roll system rather than the book-based Minecraft Dungeons II Enchanting Guide system. Builds that live on movement — dodging, repositioning, and outrunning trouble — will get the most out of it.

The documented tier I value is 10%, already double the documented tier I of plain Speed. Higher-tier figures were not captured in the available data, so the exact scaling at tiers II and III is not listed here — but the rolled tier rises with threat level like every gear effect, and stronger versions drop on higher-threat gear.

Rarity decides how many effects gear carries: common rolls none, rare rolls one, and special rolls two. The rolled tier tracks threat level — always tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Stack it with Speed, Swiftness, and Momentum Effect for a build that treats the whole dungeon as a racetrack.