Swiftness

Swiftness is a rollable gear effect in Minecraft Dungeons II that keeps you moving. It can roll as a bonus on weapons, armor, and artifacts, and belongs to the gear-effect system rather than the book-based Minecraft Dungeons II Enchanting Guide system. Fast, hit-and-run builds — and anyone tired of being cornered — will appreciate the extra pace in combat.
The numbers rise in even steps: 10 at tier I, 15 at tier II, and 20 at tier III. There is no Unique tier or talisman track, so tier III is the best you can roll. Doubling the bonus from tier I to tier III makes the higher roll feel tangibly quicker in practice.
Rarity decides how many effects your gear carries: common rolls none, rare rolls one, and special rolls two. The tier you roll scales with threat level — always tier I below threat 3, tier III possible from threat 6, and tier III as likely as tier II at threat 15. Stack it with fellow movement effects like Speed, Momentum Effect, and Speed Increment for a build that is always one step ahead of the fight.