Slowed

negativestatus
Slowed

Slowed is a negative status that saps the victim's mobility. While it is active, movement speed is reduced, making it harder to dodge attacks, chase targets or escape danger.

Players can apply Slowed with the Humbling Horn gear piece. A long list of mobs can slow you in return: the Hurler and its soul-corrupted variant, the Evoker and its soul-corrupted variant, Mosstrosity — Minecraft Dungeons II Final Boss Guide, the Soul Corrupted Ravager, the Slime and its soul-corrupted variant, the Spider Jockey and its soul-corrupted variant, and the Supreme Evoker — Minecraft Dungeons II Boss Guide. The Warden and its soul-corrupted twin are immune.

Tactically, Slowed is the bread-and-butter movement debuff — weaker than full immobilization from Chained or Vined, but far more common. Slowing aggressive packs makes kiting much safer, and it is the direct counter to Hurrying-style speed buffs. When slowed yourself, play defensively: your dodges cover less ground, so reposition early and let Fortifying or Regenerating effects carry you until the debuff fades. It pairs well with damage-over-time effects like Burned and Poisoned, since slowed enemies stay in the danger zone longer.