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Pax Mongolica

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · THE AGE OF KINGS

Pax Mongolica

Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical.

Pax Mongolica Age of Empires II scenario minimap
Pax Mongolica Age of Empires II scenario minimap

Overview

Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical.

Player approach

Pax Mongolica begins with a 40-minute defense objective, but Hungary destroys the bridge after five minutes and starts a Wonder race. Use the calm opening to develop quickly and prepare an alternate crossing.

Step-by-step plan

During the first minutes, expand the economy and fortify the bridge funnel so the initial Magyar army must attack through a controlled approach. Scout the partially frozen river for a safe crossing route before Hungary destroys the bridge. Once the Wonder threat begins, move the army and siege to the closest viable crossing and focus the Hungarian Wonder before continuing to the required Castles and Town Centers. Use Subotai’s arriving force as support rather than the entire victory plan.

Risks and adjustments

The expected reinforcements are small and arrive too late to solve the Wonder timer alone. Do not spend the opening only on walls; secure an alternate route and enough siege to cross and attack once the bridge is gone.

Focused strategy page

For a dedicated version of this plan, open Pax Mongolica bridge-and-Wonder response.

Mission overview

Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical.

Objectives

  1. Defeat Hungary.
  2. Hold out until Subotai’s reinforcements arrive.
Also known as
Pax Mongolica (Age of Empires II)
Focus
Scenario · Genghis Khan
Signature / category
Story & scenarios
Release / context
The Age of Kings
Classification
Scenarios
Ⅱ

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