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Genghis Khan

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · AGE OF KINGS

Genghis Khan

Build the Mongol empire through conquest, diplomacy, and rapid movement.

Genghis Khan campaign icon
Genghis Khan campaign icon

Overview

Build the Mongol empire through conquest, diplomacy, and rapid movement.

Scenario details

Build the Mongol empire through conquest, diplomacy, and rapid movement. Mission order and scenario notes: 1. Crucible — A roaming diplomacy-and-combat scenario. Each tribe sets a different task, such as bringing sheep, defeating a rival, recovering a Relic, or hunting a wolf; meanwhile, the Kara-Khitai are hostile 2. A Life of Revenge — Defend the starting Wonder while building a force capable of penetrating the Kara-Khitai territory. The nearby Tayichi’ud can be won over after their army is defeated 3. Into China — Break into a four-faction battlefield behind the Great Wall. Capture siege equipment and engineers to build a foothold; Jin’s Wonder creates a time pressure 4. The Horde Rides West — Command two separated Mongol bases. Deliver the apparent tribute cart to the Shah—the hidden assassins turn the diplomatic mission into an attack—then unite your forces and defeat both enemy powers 5. The Promise — Ogedei’s smaller force must seize three flags in a three-sided European battle. The Bohemians are the strongest opponent; the optional Castle challenge provokes their main army 6. Pax Mongolica — Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical Use the named objectives, starting setup, and mission order in this entry to distinguish it from the standard skirmish rules.

Campaign mission sequence

Build the Mongol empire through conquest, diplomacy, and rapid movement. Mission order and scenario notes: 1. Crucible — A roaming diplomacy-and-combat scenario. Each tribe sets a different task, such as bringing sheep, defeating a rival, recovering a Relic, or hunting a wolf; meanwhile, the Kara-Khitai are hostile 2. A Life of Revenge — Defend the starting Wonder while building a force capable of penetrating the Kara-Khitai territory. The nearby Tayichi’ud can be won over after their army is defeated 3. Into China — Break into a four-faction battlefield behind the Great Wall. Capture siege equipment and engineers to build a foothold; Jin’s Wonder creates a time pressure 4. The Horde Rides West — Command two separated Mongol bases. Deliver the apparent tribute cart to the Shah—the hidden assassins turn the diplomatic mission into an attack—then unite your forces and defeat both enemy powers 5. The Promise — Ogedei’s smaller force must seize three flags in a three-sided European battle. The Bohemians are the strongest opponent; the optional Castle challenge provokes their main army 6. Pax Mongolica — Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical

  • 1. Crucible — A roaming diplomacy-and-combat scenario. Each tribe sets a different task, such as bringing sheep, defeating a rival, recovering a Relic, or hunting a wolf; meanwhile, the Kara-Khitai are hostile.
  • 2. A Life of Revenge — Defend the starting Wonder while building a force capable of penetrating the Kara-Khitai territory. The nearby Tayichi’ud can be won over after their army is defeated.
  • 3. Into China — Break into a four-faction battlefield behind the Great Wall. Capture siege equipment and engineers to build a foothold; Jin’s Wonder creates a time pressure.
  • 4. The Horde Rides West — Command two separated Mongol bases. Deliver the apparent tribute cart to the Shah—the hidden assassins turn the diplomatic mission into an attack—then unite your forces and defeat both enemy powers.
  • 5. The Promise — Ogedei’s smaller force must seize three flags in a three-sided European battle. The Bohemians are the strongest opponent; the optional Castle challenge provokes their main army.
  • 6. Pax Mongolica — Defend Ogedei’s base, then find a route across the river after the bridge is destroyed. Hungary can win by Wonder, so attack before the countdown becomes critical.
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Age of Kings
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