CIVILIZATION · CENTRAL EUROPE
Bohemians
Bohemians are part of Age of Empires II, representing Central Europe and emphasizing gunpowder & monks. Their signature roster includes the Hussite Wagon. Blacksmith and University construction costs are reduced.

Overview
Bohemians are part of Age of Empires II, representing Central Europe and emphasizing gunpowder & monks. Their signature roster includes the Hussite Wagon. Blacksmith and University construction costs are reduced.
Civilization identity
Bohemians is classified as Central Europe and is centered on gunpowder & monks. Its defining roster entrys are Hussite Wagon, Houfnice. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, markets work faster; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Blacksmith and University construction costs are reduced This changes the resource investment or timing needed to field the affected option.
- Chemistry and Hand Cannoneers are available in the Castle Age This changes access to a unit, building, or resource and can open a timing or map-control option earlier than usual.
- Spearmen deal more bonus damage This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Fervor and Sanctity also benefit Villagers; mining-camp research is free This changes the resource investment or timing needed to field the affected option.
Signature units and unique technologies
Hussite Wagon: A gunpowder siege cart that can shield nearby troops from a portion of incoming ranged fire Houfnice: The Bohemian upgrade to the Bombard Cannon, increasing the impact of its long-range shots Mounted Crossbowman: A heavily armed ranged cavalry unit with strong attacks but a slower firing cadence These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Wagenburg Tactics: Gunpowder units move 10% faster
- Hussite Reforms: Monastery research trades its gold cost for food
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Save resources by taking advantage of cheaper Blacksmiths and Universities. Use the resulting flexibility to choose between a conventional Feudal force and a faster technology-focused transition.
- Core army: Protect Hand Cannoneers and other ranged units with Hussite Wagons, then add Monks to threaten cavalry and preserve momentum. Spearmen provide a low-cost answer to mounted pressure.
- Transition: Castle Age Chemistry and Hand Cannoneers create an early power spike. Hussite Reforms can reshape the cost of Monastery research when the game plan invests in monks.
- Watch for: The army is strongest when its slower support units stay together; use scouting and defensive positioning to limit raids around the main force.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Gambesons
- Archery Range: Cavalry Archer, Thumb Ring, Parthian Tactics
- Stable: Hussar, Paladin, Camel Rider, Battle Elephant, Steppe Lancer, Bloodlines
- Siege Workshop: Siege Ram, Siege Onager
- Castle: Hoardings
- Dock: Fast Fire Ship, Heavy Demolition Ship, Shipwright, Dry Dock
- Blacksmith: Plate Barding Armor
- University: Heated Shot, Dry Dock, Shipwright, Carvel Hull, Treadmill Crane
- Mill: Crop Rotation
Team-game role
The team bonus is Markets work faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature units: Hussite Wagon; Houfnice. Distinctive bonuses: Chemistry and Hand Cannoneers are available in the Castle Age. Spearmen deal more bonus damage. Fervor and Sanctity also benefit Villagers; mining-camp research is free. In team games, its team bonus is Markets work faster. Its unique technologies are Wagenburg Tactics (gunpowder units move 10% faster); Hussite Reforms (monastery research trades its gold cost for food). Mounted Crossbowman progression: Mounted Crossbowman.
Unique units
Team bonus
Markets work faster.
Civilization bonuses
- Blacksmith and University construction costs are reduced.
- Chemistry and Hand Cannoneers are available in the Castle Age.
- Spearmen deal more bonus damage.
- Fervor and Sanctity also benefit Villagers; mining-camp research is free.
Unique technologies
- Focus
- Gunpowder & monks
- Signature / category
- Hussite Wagon
- Release / context
- Dawn of the Dukes
- Region
- Central Europe
- Classification
- Central European