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Bohemians

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · CENTRAL EUROPE

Bohemians

Bohemians are part of Age of Empires II, representing Central Europe and emphasizing gunpowder & monks. Their signature roster includes the Hussite Wagon. Blacksmith and University construction costs are reduced.

Bohemians Age of Empires II civilization artwork
Bohemians Age of Empires II civilization artwork

Overview

Bohemians are part of Age of Empires II, representing Central Europe and emphasizing gunpowder & monks. Their signature roster includes the Hussite Wagon. Blacksmith and University construction costs are reduced.

Civilization identity

Bohemians is classified as Central Europe and is centered on gunpowder & monks. Its defining roster entrys are Hussite Wagon, Houfnice. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, markets work faster; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Blacksmith and University construction costs are reduced This changes the resource investment or timing needed to field the affected option.
  • Chemistry and Hand Cannoneers are available in the Castle Age This changes access to a unit, building, or resource and can open a timing or map-control option earlier than usual.
  • Spearmen deal more bonus damage This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
  • Fervor and Sanctity also benefit Villagers; mining-camp research is free This changes the resource investment or timing needed to field the affected option.

Signature units and unique technologies

Hussite Wagon: A gunpowder siege cart that can shield nearby troops from a portion of incoming ranged fire Houfnice: The Bohemian upgrade to the Bombard Cannon, increasing the impact of its long-range shots Mounted Crossbowman: A heavily armed ranged cavalry unit with strong attacks but a slower firing cadence These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Save resources by taking advantage of cheaper Blacksmiths and Universities. Use the resulting flexibility to choose between a conventional Feudal force and a faster technology-focused transition.
  • Core army: Protect Hand Cannoneers and other ranged units with Hussite Wagons, then add Monks to threaten cavalry and preserve momentum. Spearmen provide a low-cost answer to mounted pressure.
  • Transition: Castle Age Chemistry and Hand Cannoneers create an early power spike. Hussite Reforms can reshape the cost of Monastery research when the game plan invests in monks.
  • Watch for: The army is strongest when its slower support units stay together; use scouting and defensive positioning to limit raids around the main force.

Technology tree gaps

This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.

Team-game role

The team bonus is Markets work faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature units: Hussite Wagon; Houfnice. Distinctive bonuses: Chemistry and Hand Cannoneers are available in the Castle Age. Spearmen deal more bonus damage. Fervor and Sanctity also benefit Villagers; mining-camp research is free. In team games, its team bonus is Markets work faster. Its unique technologies are Wagenburg Tactics (gunpowder units move 10% faster); Hussite Reforms (monastery research trades its gold cost for food). Mounted Crossbowman progression: Mounted Crossbowman.

Unique units

Hussite Wagon; Houfnice

Team bonus

Markets work faster.

Civilization bonuses

Unique technologies

Focus
Gunpowder & monks
Signature / category
Hussite Wagon
Release / context
Dawn of the Dukes
Region
Central Europe
Classification
Central European
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