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Chemistry

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · UNIVERSITY

Chemistry

Enables gunpowder units and strengthens eligible ranged attacks.

Chemistry Age of Empires II technology icon
Chemistry Age of Empires II technology icon

Overview

Enables gunpowder units and strengthens eligible ranged attacks.

Effect and affected units

Chemistry changes +1 attack for ranged siege units, archers, ships, and defensive structures. The affected target is ranged siege units, archers, ships, and defensive structures; the bonus does not automatically apply to the rest of the roster. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the University. The recorded cost is 300 Food, 200 Gold, and the research time is 100 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Chemistry gunpowder-versus-range timing

Chemistry unlocks gunpowder options and can strengthen a ranged plan, but its value depends on the civilization and army. Compare it with Bracer when you need range and general archer support Research Chemistry when Bombard Cannons, Hand Cannoneers, or other gunpowder units are part of the next push. Use the new units with a screen and keep their gold cost in mind when balancing the economy. If the army is primarily archers and needs range, compare Bracer’s broader support before spending; continue scouting so the research answers the actual composition Chemistry does not affect every projectile unit, and some civilizations or unit lines gain little from it. Gunpowder armies can consume gold quickly, so do not unlock them without the income and protection to field them

Effect and research timing

Enables gunpowder units and strengthens eligible ranged attacks. Effect: +1 attack for ranged siege units, archers, ships, and defensive structures. Research becomes available in: Imperial Age; Research at: University; Research cost: 300 Food, 200 Gold; Research time: 100 seconds. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
University
Cost
300 Food, 200 Gold
Research time
100 seconds
Effect
+1 attack for ranged siege units, archers, ships, and defensive structures

Research requirements and effects for this entry.

Also known as
Chemistry (Age of Empires II)
Focus
Research
Signature / category
University
Release / context
Core system
Classification
Technologies
Ⅱ

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