GUIDE · GAME MODE
Wonder Race
Players cannot attack one another and compete economically to reach the Imperial Age and complete a Wonder first. The first completed Wonder wins immediately, without a countdown.

Overview
Players cannot attack one another and compete economically to reach the Imperial Age and complete a Wonder first. The first completed Wonder wins immediately, without a countdown.
Mode rules and player priorities
Players cannot attack one another and compete economically to reach the Imperial Age and complete a Wonder first. The first completed Wonder wins immediately, without a countdown. Before planning the opening, identify the mode’s special win condition, starting rules, and restrictions; these determine whether economic growth, map control, survival, or direct combat should take priority. The standard random-map plan may not fit a mode that changes starting units, technology, or the way victory is awarded.
How to use this reference
Players cannot attack one another and compete economically to reach the Imperial Age and complete a Wonder first. The first completed Wonder wins immediately, without a countdown. The mode defines a match objective or starting rule that can change which units and structures deserve early investment. Read its win condition before choosing an opening.
- Focus
- Game mode
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Game mode
- Classification
- Game modes